Ex-Sirius wrote:@Filthy Fredo
Yes, thanks to your friend and yourself also for looking into this, it was a great help.
[You must be registered and logged in to see this link.]Thank you for confirming that.
To continue, I will now discuss the required Animations in the default Fightfx.sff/.air that need to be upgraded.
Please find below a list of all of the individual animations required by the default Mugen Fightfx.air/sff currently in use.
These can be reviewed and checked via Fighter factory on your end on the animations tab as per shown below:
[You must be registered and logged in to see this image.]Normal attack hitsparks (5)
Light hit spark - Action 0
Medium hit spark - Action 1
Strong hit spark - Action 2
Strong hit spark (Alternate) - Action 3
Very strong hit spark - Action 333
Blood sparks (3)
Weak blood hit spark - Action 10
Medium blood hit spark - Action 11
Strong blood hit spark - Action 12
Guard sparks (3)
Guard spark Light - Action 42
Guard spark Medium - Action 41
Guard spark Strong - Action 40
Ground shockwave effects (4)
Weak ground shockwave 2 - Action 60
Medium ground shockwave - Action 61
Strong ground shockwave - Action 62
SMASH ground shockwave - Action 63
Wall hit shockwave effect (3)
Light wall-hit shockwave - Action 70
Medium wall-hit shockwave - Action 71
Strong wall-hit shockwave - Action 72
Power charge (5)
Level 1 super effect - Action 100
Level 2 super effect - Action 101
Level 3 super effect - Action 102
Level 1 super effect - 2 - Action 110
Level 2 super effect - 2 - Action 111
Other (2)
Small floor dust - Action 120
Power up effect - Action 130
As you can see in total, there are a total of 25 Hitspark efects required.
One thing worth mentioning is that just because all of the hitsparks are upgraded,
it does not necessarily mean that every character is going to use all of them.
It will depend on the individual coding and fightfx settings of each character.
With that said, I will move on to my next set of questions:
1. For the Default Hitsparks, which of the following do you require:
A. You want ALL of the default Fightfx animations updated as per the Blazblue CTB system
B. You only want certain/specific ones updated that related to the characters you intend to use (E.G OHMSBY author characters only)
If the Answer is A, then I will create a full Fightfx system so that ALL characters that don't include default hitsparks will have access to them
If the answer is B, I will need to know which ones of the above mentioned you don't require so i know which ones not to create
Once confirmed, we can move on to the final project summary