Please find links to the previous project topics below:
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ROUND ANNOUNCER/FIGHT/KO/WIN SYSTEM
Completed Tag Mode demo
Completed Turns Mode Demo
Job Summary
- Spoiler:
- Create a modified version of the default Mugen 1.1 Fightfx.air/sff files with specific modifications as discussed.
Client does not require any limitations on quality/file size and has sufficient VRAM/SYSRAM to support high-end 16/32bit png OPENGL content as discussed.
(PC specs = NIVIDIA GeForce RTX 2080 SUPER/10th Generation Intel Core i9k/64 GB RAM.)
Client has not specified a specific timeframe/required date. Default Newagemugen commission processing timeframe applies.
Final product to be built and resupplied inside the supplied copy of client's personal Mugen build.
Basic requirements
- Spoiler:
- - Update existing default Fightfx.sff/air.
- Client requires 100% original/custom animation and effects to replicate/inspired by the BB Cross tag Battle ingame effects as discussed.
- Resources to be created using a combination of existing rips and original animation effects as discussed.
- Apply Noz Legacy Screenpack Lifebar color scheme to hitspark effects where applicable as discussed.
- Client is happy for additional improvements/animation upgrades to be made to the fightfx system as discussed (this will be done at no extra cost).
Technical fightfx requirements
- Spoiler:
- - Replace each set of animations/hitsparks in the current KOFXIII style fightfx with original/customized HD hitsparks based on the Blazblue rips
- For fightfx animations/states in mugen that don't exist in the Blazblue Cross Tag Battle game system, Create 100% original animations & hitsparks that are inspired by the Blazblue style effects and still within the same style as close as possible.
FightFX Categories
- Spoiler:
- Create 25 x animations to replace all of the following default Mugen Hispark actions/anims as discussed:
Normal attack hitsparks (5)
Light hit spark - Action 0
Medium hit spark - Action 1
Strong hit spark - Action 2
Strong hit spark (Alternate) - Action 3
Very strong hit spark - Action 333
Blood sparks (3)
Weak blood hit spark - Action 10
Medium blood hit spark - Action 11
Strong blood hit spark - Action 12
Guard sparks (3)
Guard spark Light - Action 42
Guard spark Medium - Action 41
Guard spark Strong - Action 40
Ground shockwave effects (4)
Weak ground shockwave 2 - Action 60
Medium ground shockwave - Action 61
Strong ground shockwave - Action 62
SMASH ground shockwave - Action 63
Wall hit shockwave effect (3)
Light wall-hit shockwave - Action 70
Medium wall-hit shockwave - Action 71
Strong wall-hit shockwave - Action 72
Power charge (5)
Level 1 super effect - Action 100
Level 2 super effect - Action 101
Level 3 super effect - Action 102
Level 1 super effect - 2 - Action 110
Level 2 super effect - 2 - Action 111
Other (2)
Small floor dust - Action 120
Power up effect - Action 130
Legacy Custom Blazblue Cross Tag Battle FightFX Workload Roadmap
- Spoiler:
Initial & setup
- Initial Animation template formatting & Setup (min 1 hours)
FightFX animation Workload
- Normal attack hitsparks (5) Concept & design (min 2 hours )
- Blood sparks (3) Concept & design (min 1 hours )
- Guard sparks (3) Concept & design (min 2 hours )
- Ground shockwave effects (4) Concept & design (min 1 hours )
- Wall hit shockwave effect (3) Concept & design (min 1 hours )
- Power charge (5) Concept & design (min 1 hours )
- Small floor dust - Action 120 Concept & design (min 1 hours )
- Power up effect - Action 130 Concept & design (min 1 hours )
- Sprite/animation creation/style application (min 2 hours )
- Coding/sprite axis repositioning (min 2 hours )
- sff compilation & coding (min2 hours )
- PSD Template creation/setup/formatting (Min 1 hours )
In summary, with all of the above listed elements,
The total commission workload will be A MINIMUM of 18 Hours Labor/design time.
Any/all additional required workload/time required to complete the task outside any of the above specified will be the responsibility of Newagemugen/the creator/s and/or subsidized by the Newagemugen Goldsaint sponsor system.