Ex-Sirius wrote:Hi Shadic12.
Thank you for that.
I am currently waiting for the files to download.
In the meantime, we can proceed with discussing the finer details of the fight.def/required elements.
1.Native ResolutionWhat native resolution settings do you require for your fight.def
(eg 1280x720/1920x1080/2560x1440 etc)
Keep in mind that since we will be designing this using high quality 16/32bit png imagae/animation files,
they will auto-upscale to any HD/4K mugen.cfg video settings when using OpenGL with 0 image quality loss
Shadic12:
I use 1280x720 for settings for fight.def but I modify the p1.face.scale under [Face], [Simul Face], and [Turns Face], to .25,.25 to make the lifebars fit the characters Portraits. I have system and stage fit enabled.
2. LocalcoordDo you use any custom localcoord settings in your characters for widescreen aspect ratio correction
e.g 427,240 (default widescreen localcoord) /426.66,320.25 (True HD widescreen localcoord)
This will affect how we handle the lifebar portrait system/scaling coding.
Shadic12:
I don't have any custom localcoord settings in my characters
3. Playername Font settingsPlease confirm your requirements for the Playername font settings.
A. You require original fonts created from scratch to a particular specification
(please provide reference/sample images showing required style etc)
B. Use the existing font/def/sff in your current screenpack/another existing screenpack.
(If so, please specify/suppy the required fonts)
Shadic12:
B. You can base the player name font off of Dissidia FIGHTING RETROMIX HD LIFEBAR:
[You must be registered and logged in to see this link.]5. Combo Font settingsPlease confirm your requirements for the combo font settings.
A. You require original fonts created from scratch to a particular specification
(please provide reference/sample images showing required style etc)
B. Use the existing font/def/sff in your current screenpack/another existing screenpack ie sample blazlue tag SP already provided to reduce labor/cost.
Shadic12:
B. Legacy SP already provided
6. Timer Font settingsPlease confirm your requirements for the Playername font settings.
A. You require original fonts created from scratch to a particular specification
(please provide reference/sample images showing required style etc)
B. Use the existing font/def/sff in your current screenpack/another existing screenpack.
(If so, please specify/suppy the required fonts)
B. blazlue tag SP already provided
7.Single Mode (1v1) LifebarOther than the already specified preferences discussed, do you have any other particular preferences on the design for the single mode life bar (e.g additional animations/glow/effects/enhancements) and/or would you like to leave this to us to add additional upgrades/animations as applicable?
Shadic12:
I will leave it to you guys to add additional upgrades/animations as applicable.
8.Tag/Simul Mode Lifebar1.Other than the already specified preferences discussed, do you have any other particular preferences on the design for the single mode life bar (e.g additional animations/glow/effects/enhancements), and/or would you like to leave this to us to add additional upgrades/animations as applicable?
Shadic12:
I will leave it to you guys to add additional upgrades/animations as applicable.
9. Turns Mode Lifebar1.Other than the already specified preferences discussed, do you have any other particular preferences on the design for the single mode life bar (e.g additional animations/glow/effects/enhancements) and/or would you like to leave this to us to add additional upgrades/animations as applicable?
Shadic12:
I will leave it to you guys to add additional upgrades/animations as applicable.
10. Powerbar1.Other than the already specified preferences discussed (positioning at top as per devon lifebar sample image), do you have any other particular preferences on the design for the single mode life bar (e.g additional animations/glow/effects/enhancements) and/or would you like to leave this to us to add additional upgrades/animations as applicable?
Shadic12:
I will leave it to you guys to add additional upgrades/animations as applicable.
2. How many maximum charge fonts do your require for the lifebar meter
(Mugen default =3, Max recommended is 5 for certain chars mainly KOF related boss chars)
Shadic12:
5
11. Portrait system - Single/Simul/Team Mode PortraitsOther than the already specified preferences discussed ( create an auto drop and save portrait generator PSD template as per Blazblue cross tag game lifebar design) do you have any other particular preferences on the designs of the 3 portrait variants?
Shadic12:
I don't have any other particular preferences on the designs of the 3 portrait variants.I will leave it up to you guys if you have a better idea on how to go about this otherwise you can leave it at that.
12.Round Announcer Animation system (sound)Please confirm the following:
1. other than the already discussed, just to reconfirm, please state which of the following is correct:
A. You would like to specify exactly which voices/sounds and announcers are used for each round.
B. You have no preference and will leave it to us to creatively design as required
C. You would like to use street fighter x tekken announcer voices
D. Other (please specify)
Shadic12:
B.
13.Round Announcer Animation system (visuals)Other than the already discussed, just to reconfirm, please state which of the following is correct:
A. You would like us to recreate the Blazblue cross tag announcer announcer graphics based on the sample lifebars provided as close as possible
B. You have no preference and will leave it to us to creatively design as required
C. You would like original animated announcer animation to match your voice announcers specified above
D. Other (please specify)
Shadic12:
B.
14.K.O-ANIMATIONA.Same questions as above
Shadic12:
B. I have no preference and will leave it to you guys to creatively design as required
15.WIN-ANIMATIONA.Same questions as above
Shadic12:
B. I have no preference and will leave it to you guys to creatively design as required
16.Double K.O Animation-ANIMATIONA.Same questions as above
B. I do not require additional animations for the KO. please use the default existing animationa lready in my screenpack to reduce labor/cost
Shadic12:
B. I have no preference and will leave it to you guys to creatively design as required
17.TIME-OVER-ANIMATIONA.Same questions as above
B. I do not require additional animations for the KO. please use the default existing animation already in my screenpack to reduce labor/cost
Shadic12:
B. I have no preference and will leave it to you guys to creatively design as required
18.Lifebar Win IconsPlease confirm which of the following is correct:
A. You only require one generic win icon for my lifebar
B. You require any of the following individual specific win icons to appear on the lifebars:
Win by special
Win by hyper (super)
Win by normal throw
Win by cheese
Win by time over
Win by suicide
Opponent beaten by his own teammate
Win by perfect (overlay icon)
Shadic12:
B.
I think this covers 95% of all remaining questions/details. This covers all parameters of the Mugen 1.1 Fight.def/sff system to ensure no fine details have been omitted.
Please answer/confirm these details at your convenience. Once these final details are confirmed & there are no more questions required, we can move on to the quoting process to calculate the total labortime/workload required and adjust/manage things accordingly.
Thank you again for your patience and I look forward to your reply