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GRAYFOX wrote:This has been very fun to watch, the full development of this project. Never knew for it, to go in this direction. I mean so much love is built into this, now when the main ingredient comes. The select screen, got them Tekken and sf vibes.lol Back to the mountains.
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Phant0mD wrote:Ok lads, I have made some serious progress.
I have come up with a name for the attack and style.
It will be called: 氷斬脚 (HYOUZANKYAKU)
HYOU = ICE 氷
ZAN = SLASH 斬
KYAKU = KICK 脚
The shuriken now has an icy theme and it shimmers with ice particles and cold mist as it moves:
Now I have to work on the tricky parts - the stance that he will use to launch itr (the clue is in the name of how he will emit it).
It wont be from his hands because i want to be original and not copy a hadouken. Instead he will use a kick to launch it, so next is the coding for the launcher stance.
Back to the mountains!
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; HYOUZANKYAKU stance
[Begin Action 10007]
Clsn2Default: 2
Clsn2[0] = 8, -66, 40, -43
Clsn2[1] = -18, -96, 9, -8
227,0, 0,-1, 2
227,1, 0,-2, 3
Clsn1: 1
Clsn1[0] = 26, -74, 101, -43
Clsn2: 4
Clsn2[0] = -16, -23, 0, -5
Clsn2[1] = -1, -44, 22, -19
Clsn2[2] = 2, -91, 33, -60
Clsn2[3] = 10, -74, 101, -43
227,2, 0,-3, 4
Clsn2: 4
Clsn2[0] = -17, -94, 20, -62
Clsn2[1] = 6, -69, 42, -42
Clsn2[2] = 41, -65, 94, -52
Clsn2[3] = 26, -52, 42, -7
227,3, 0,-4, 3
Clsn1: 1
Clsn1[0] = 22, -86, 112, -45
Clsn2: 2
Clsn2[0] = 22, -86, 112, -45
Clsn2[1] = -21, -84, 23, -58
227,4, 0,-5, 3
Clsn2: 4
Clsn2[0] = 54, -73, 87, -43
Clsn2[1] = 54, -104, 91, -89
Clsn2[2] = 24, -93, 59, -64
Clsn2[3] = -6, -75, 25, -41
227,5, 0,-6, 2
Clsn2: 4
Clsn2[0] = 35, -120, 59, -92
Clsn2[1] = 48, -75, 83, -44
Clsn2[2] = 24, -93, 49, -61
Clsn2[3] = -6, -75, 25, -41
227,6, 0,-7, 2
Clsn2: 3
Clsn2[0] = 14, -110, 39, -92
Clsn2[1] = 29, -90, 72, -75
Clsn2[2] = 0, -93, 30, -32
227,7, 0,-6, 2
Clsn2: 2
Clsn2[0] = -16, -94, 7, -56
Clsn2[1] = -1, -74, 33, -27
227,8, 0,-5, 2
Clsn2: 1
Clsn2[0] = -9, -77, 39, -42
1300,1, 0,-4, 2
Clsn2: 1
Clsn2[0] = -14, -79, 35, -38
1300,0, 0,-3, 2
Clsn2: 1
Clsn2[0] = -16, -99, 24, -31
41,4, 0,-2, 4
Clsn2: 2
Clsn2[0] = 2, -92, 26, -41
Clsn2[1] = -15, -100, 3, 1
41,5, 0,-1, 4
Clsn2: 2
Clsn2[0] = 2, -92, 26, -41
Clsn2[1] = -15, -100, 3, 1
41,5, 0,0, 2
Clsn2: 1
Clsn2[0] = -20, -64, 21, 2
10,1, 0,0, 2
Clsn2: 1
Clsn2[0] = -16, -82, 22, 2
10,0, 0,0, 3
And I have come up with the base coding for the actual stance, now I just need to put them together boiz!
Below is the base code I am using (inspired by some of the more recent edits of Ryu in POTs style floating around out there but modified for my requirements)
[Statedef 10000]
type = S
physics = S
movetype = A
ctrl = 0
velset = 0, 0
poweradd = 72
sprpriority = 1
facep2 = 1
[State 10000, Strength]
type = varset
trigger1 = !time && !AIlevel
var(10) = ifelse(command = "Sonicz", 3, ifelse(command = "Sonicy", 2, 1));check
[State 10000, Strength AI]
type = varset
trigger1 = !time && AIlevel
var(10) = ifelse((p2movetype = H || random < 500), 3, ifelse(random < 500, 2, 1))
[State 10000, Anim]
type = ChangeAnim
Trigger1 = Time = 0
value = 10007
ignorehitpause = 1
[State 10000, width]
type = width
trigger1 = animelemtime(5) = 0
player= 30, 0
edge=50,0
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GRAYFOX, CancerManXIII, ✴Ex-Sirius✴ and lunalucard55 like this post
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Phant0mD wrote:Alright ladz!
Now I am back after taking care of some small community collab business with my good friends and partners in crime, and now we can resume where we left off!
And now......
The Moment you've all been waiting for....
It's time to Test Out the HYOUZANKYAKU!
Sound effects are all done!
I really aimed to give it the sound effect of shattering ice on impact, and the sound of a wind shuriken appearing in a blizzard when he summons it.
As you ca see, it is a very difficult attack to evade.
Also in order to not make him too OP or make it a spam move, I have not given him the ability to use an EX version of it on meter sacrifice because it is already OP enough of a move.
The command for it is F,DF,D,DB,D+K
Now all thats lkeft to test on it now that I know it works for the most part, is that it will collide and explode on impact against other projectiles, so lets get back in the lab and do the final test!
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Shadic12 wrote:Man this project is phenomenal I wouldn't even mind commissioning characters to you guys when I get the chance.
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Newagemugen » Mugen Monastery
» **HOT & TRENDING!!**MUGEN Projects & Commission Requests » Completed Commissions & projects/solved requests » [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 8 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.2 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s)
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