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HmmmLawnmower wrote:Been enjoying following the progress on this entire project so far. Love seeing all these pieces come together.
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Phant0mD wrote:And now, the moment of truth!
Lets see that superBG in action!
Now that's out of the way, its time to move on to the next set of fixes and upgrades:
His Intro Animations!
There are currently some very broken things happening with his intro animations because
this character is originally made for mugen 1.0 back in the day, when the resolution was only 640x480 which means some animations get cut off when they go past the certain screen area,
so stay tuned for our next update task! Back to meditate on this one....
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GRAYFOX wrote:Aww, now I can only imagine the sound fx, on the first appearance of the face. So much love man, reminds me of this Buddha's of God game. Food for thought.
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Oxocube wrote:
I can't wait to see what else is in store, my only suggestion is, however, is it possible to have some smoke or blowback on him from when he does the ho-oh ken like in marvel vs series games?
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;-----------------------------------------------------
;ho-oh ken dust fx
[state 191 エフェクト]
type = explod
trigger1 = animelemtime(3)=0
anim = 1009
postype = p1
pos = -10,-25
facing = 1
bindtime = -1
removetime = 59
scale = .25,.25
sprpriority = 3
;-----------------------------------------------------
;--------------------------------------------------
[State 1000, 音を鳴らす]
type = PlaySnd
trigger1 = animelemtime(3)=0
value = s20050,0
;--------------------------------------------------
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CancerManXIII wrote:Alright broski I have a big curveball for you to really test your skills my man.
I would like to commission you to make another modification to the Dragon Guy moveset.
Would it be possible to give him a projectile?
Here is what I was thinking.
1. His projectile stance would be him doing the backflip flashkick move. (I got the idea from how adelheid and King launch their projectiles from kicks not punches)
2. His projectile I will leave up to you to be creative on. something cool looking and snazzy.
3. There would be blowback effects on it too like what oxo suggested for the hououken fireball for the monk.
4. the Command settings for it would be F,DF,D,DB,B + LK / MK / HK
So how hard is that to do? if anyone can i know its you bro so come at me! do yo accept the challenge? lol
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Newagemugen » Mugen Monastery
» **HOT & TRENDING!!**MUGEN Projects & Commission Requests » Completed Commissions & projects/solved requests » [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 8 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.2 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s)
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