The BATTLECRY:Retribution Screenpack project (Commissioned by Grayfox/BigBoss/Solidus Snake)
Project will be accessible exclusively by our VIP/Donator/Sponsor community Members on completion
Original planning threads for both projects can be found here:
[You must be registered and logged in to see this link.]
This is a continuation of the Battlecry SP Logo/Advanced Training stage creation topic now complete as of 22.07.21.
The original link to the old topic regarding the logo and stage development can be found in our "completed commissions" section here:
[You must be registered and logged in to see this link.]
All future information related to the project will be posted here.
About BATTLECRY:RETRIBUTION
- Spoiler:
- BATTLECRY:RETRIBUTION is the brainchild of Veteran Mugen Screenpack creator/Infinity Mugen Forums administrator/Club syndicate Xtreme/PhantomGs/Newagemugen Co-Founder Grayfox AKA Big Boss, and Club syndicate Xtreme/Negative-Edge Founder Immortal Syn (Newagemugen's original name before Club Syndicate closed down in the late 2000s).
It is a long lost project from the beginning/mid 2010s that Grayfox would like to see resurrected, to showcase the now long lost style & flare of the golden days of our private and exclusive community, but remade to modern standards.
Technical Info and Specifications
- Spoiler:
- Project Name: BATTLECRY: RETRIBUTION
Project type: Screenpack
Mugen Version: Mugen 1.1b1 4GB Patch NTCore
Rendering mode: Open GL
Resolution/Localcoord: 1280,720/1920,1080,3840,2160
Add004 support: Full customized tag/score/Camera/Combo/guard crush/announcer/dizzy system support will be added
Character slots: Minimum of 48 With additional slot options/Select screen variants to be included
Portraits: Custom HD portraits and custom templates to be added for VS, SELECT, WIN, Lifebars
Visual Stage Select: Visual stage select to be added
Lifebars: 100% Original Singe mode, Tag Mode, Turns Mode Bars will be included
Win system: Score and rank calculator with Animated win icons for Win type (IE super,special,perfect etc) to be added
Menu screens: Fully animated Main Menu, VS, Char select, transition screens, options menu, Game over, victory screens
IKEMEN GO Support: Port will be added once current Alt Res Window resize/Parallax Float point bugs/missing features in 0.96.1 are added
Additional bonus: Original and exclusive HD Training stage also to be included (commissioned by Oxocube as a joint commission)
PHASE 001 - Game Logo design - complete (6 Hours)
PHASE 002 - Mugen Engine patching & 1080p localcoord template setup - complete (1 Hour)
PHASE 003 - Training Stage parallax template design - complete (3 Hours)
PHASE 004 - Training Stage aesthetics design - complete (5 Hours)
PHASE 005 - Training Stage Template Variation sequence - complete(4 Hours)
PHASE 006 - Stage Animation (Object Glitches and coding/import) - complete (2 hours)
PHASE 007 - Stage Animation Template (Info Graphics Universal constants & coding/import) - Complete (2 Hours)
PHASE 008 - Stage Animation - Create & Code 8 unique custom HD animation digital info emitter sequences - complete (10 Hours)
PHASE009 - New ADD004 engine system base setup for August update - Complete (1 hour)
PHASE010 - Fight.def: Simul/Tag Mode Lifebar template concept/creation - complete (3 hours)
PHASE011 - Fight.def: Simul/Tag Mode Lifebar import and coding - complete (1 hour)
PHASE012 - Fight.def: Powerbar and font template concept/creation - complete (2 hours)
PHASE013 - Fight.def: custom score system implementation - complete (2 hours)
PHASE014 - Fight.def: Powerbar Template import & coding - complete (2 hours)
PHASE015 - Fight.def: Powerbar meter soundfx creation/import (1 hours)
PHASE016 - Fight.def:simul/tag mode Custom Portrait design -complete (1 hour)
PHASE017 - Fight.def: Tag Mode Name Font design (1 hours)
PHASE018 - Fight.def: Tag Mode Name Font import/coding (2 hours)
PHASE019 - Fight.def: powerbar level Font import/coding -complete (1 hour)
PHASE020 - Fight.def: Round Wins Icon System design - complete (2 hours)
PHASE021 - Fight.def: Round Wins Icon System import/coding - Complete (1.5 hours)
PHASE022 - Fight.def: Round Timer font design - Complete (1 hour)
PHASE023 - Fight.def: Round Timer BG Animation - Complete (3 hours)
PHASE024 - Fight.def: Round Timer font import/coding - Complete (1 hour)
PHASE025 - Fight.def: ADD004 Custom Combo System (Commences 04.10.21)
PROJECT COMPLETION STATUS: 24% COMPLETE
Total Commission Time Spent as of 27.09.21: 60.5 Hours labor (@18.00/hr = Current project value @ $1089.00 USD)
Last edited by Phant0mD on Mon Oct 04, 2021 6:59 pm; edited 11 times in total