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[COMPLETE COMMISSION][Mugen 1.1][1080p] BATTLECRY: RETRIBUTION SP part 2 - TAG MODE LIFEBAR TEMPLATE SYSTEM

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Shakti♥chu<3
xXEnchanter.ZuXx
lunalucard55
CancerManXIII
GRAYFOX
Phant0mD
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SuperWhiskey

SuperWhiskey

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discord? Sadly i dont use discord, is there anywhere here I can make requests? (sorry if this is off topic)


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Phant0mD

Phant0mD

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SuperWhiskey wrote:
I just wanted to say this looks incredible!
Sorry if this is off topic, but can we request custom stages and screenpacks like this if we want them made now?
What is the process?

SuperWhiskey wrote:discord? Sadly i dont use discord, is there anywhere here I can make requests? (sorry if this is off topic)

First off, welcome bro.
Second off, everything you need to know is right here:

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Read this first and all will make sense on how/what we do here.
As far as discord goes, you dont need it so dont worry.
Most of us mugen creators and Mugen madmen are more active here than on discord.
If/when you have a commission request, you can create a topic right here in the active commissions thread:

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and someone will get back to you. hope that helps :-)


NOW MORE IMPORTANTLY lol

We have success with part one of the horrible font fest


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This is the font i've created and tested, the next step is to calculate all the spacings, font scales, and separate every single god damn letter and symbol one by one on its own grid....

GRAYFOX wrote:I see, so create your font in font maker or something els.

P.S: font maker is for n00bs and it totally sux for making high quality HD scalable sexy fonts l3l3l. I only use Adobe suite for my fonts


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GRAYFOX

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Haha, you can tell I'm and noob when pointing someone in the right direction, for commission. Just use to getting in touch with you and a few others.lol I will copy and paste this info, for the next customer. I mean, member. Lol


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Phant0mD

Phant0mD

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GRAYFOX wrote:Haha, you can tell I'm and noob when pointing someone in the right direction, for commission. Just use to getting in touch with you and a few others.lol I will copy and paste this info, for the next customer. I mean, member. Lol

nah i don't blame him.
I think maybe we need something on the home page to guide new folks to the right place for this sort odf stuff.
I will have to consult my ninjas to do something about this lol.

But for now, its back to the mountains...


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GRAYFOX

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But yeah,font maker is old news. I only remember using it when I first got started. Could not find a decent do t tutorial back then. Had to crash and burn to I figured it out. I have adobe after effects and the resized plug-in. Lol I need the full program but, tells me I have to pay a monthly fee. Maybe I'm looking at the wrong one. Beautiful fonts man, it was worth the mad scientist yoga master technical creator.lol


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GRAYFOX

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That sounds like a good plan, will be a good idea indeed. D I've safe up in the mountains.lol


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Phant0mD

Phant0mD

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Alright...that was a few hours of pain.

I think we have progress and success.
I am about to do the final testing now of the font system.
I have successfully created a full set of characters and symbols including all the obscure ones people usually leave out such as !@#$%^&*( and so on.

I have also added a sneaky additional detail - dual color font mode.
This means that you can actually have 2 different letter colors - all you do is make the letters in the display name in CAPS for gold, and lower case for silver.
Now time to test it out.
The way I do this, is to try several long and random weird names with as many random characters as possible.
That's how we test to make sure everything looks right.

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so as you can see, using random text test, everything seems to be in working order.
Gold letters are Capital letters



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GRAYFOX

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Man I’m crying if joy, on how well this dream is coming alive.lol These are sick man, your squeezing all the juice on this one. Number one stunnaa.lol Now add the port here and load for action, to much eye popping candy. Really looks Like a upcoming pc or console fighter. I can only imagine when you put the other stamp of completion on this. I’m definitely impressed upon.lol


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Phant0mD

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and now back to normal with the actual names and ports all active in tag mode

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Now that the Tag mode names are sorted, the next step is adding and coding the Power Meter fonts


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GRAYFOX

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I see now that's going to be good. Let's see what they turn out to be. Good stuff man.


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Phant0mD

Phant0mD

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And for my final trick of the week, i can safely say that the powerbar meter fonts are imported, coded, positioned, and complete!



When we resume monday week, we shall begin creating the Timer animation and fonts, and then move on to the custom round win animated icon system What a Face


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GRAYFOX

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Very smooth and definitely will be using the font color switch out. Can’t wait to try it, also see the full animation of everything. Just to flawlessly done, enjoy your weekend man. Watch out for the coffee, you will be the new Frank Yeager.lol


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Oxocube

Oxocube

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this is looking better and better, so much work involved, it makes me see why there arent so many hard core screenpacks in mugen now after watching and reading the development of this.
so many small things you have to spend hours on to get right, i see why people give up half way now lol


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lunalucard55

lunalucard55

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the way in which the project evolves impresses a lot you have such a mastery of the subject, good weekend to you my friend.


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lunalucard55

lunalucard55

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Little off topic I have changed the power supply and the graphics card of my old pc it works at least for the moment waiting for my next ultra powerful pc config which will normally be for February I have it in can postpone the time to save more and to have better it was just a little parentaise good weekend friends.


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Phant0mD

Phant0mD

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lunalucard55 wrote:Little off topic I have changed the power supply and the graphics card of my old pc it works at least for the moment waiting for my next ultra powerful pc config which will normally be for February I have it in can postpone the time to save more and to have better it was just a little parentaise good weekend friends.

That's exciting news!
When your Ultimate PC is complete, you will have many luxury mugen creations to enjoy!

I am currently planning and designing the system for round wins.
This will be a custom system that will display animated round trophy icons.
I will post some info later today/tonight to explain in detail


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GRAYFOX

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Glade lu, getting that pc workable. Look forward to seeing, them icons man. I can only imagine, what the animation looks like.lol Boss Brody in the house.lol


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Phant0mD

Phant0mD

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Small update:

I have completed the base coding for the icons.
It's been a while since I did the custom icon system so I had to rejogg my memory on the different type of accepted KO win types.
Here is the basic layout of the icon system I will be using and the different victory icon types:



Code:
[size=16];========================================================
;@CONFIG WIN ICON SYS
;========================================================
[winicon]
;p1.counter.font = 5,3,-1
;p2.counter.font = 5,3, 1
;p1.counter.scale = 6, 6
;p2.counter.scale = 6, 6

p1.pos =  780, 60
p2.pos = 1140, 60
p1.iconoffset = 0,0
p2.iconoffset = 0,0
useiconupto = 99

;@CONFIG NORMAL K.O
;P1.N.Spr =
 P1.N.anim =
 P1.N.Offset =
;P2.N.Spr =
 P2.N.anim =
 P2.N.Offset =
 
;@CONFIG SPECIAL K.O
;P1.S.Spr =
 P1.S.anim =
 P1.S.Offset =
;P2.S.Spr =
 P2.S.anim =
 P2.S.Offset =
 
;@CONFIG HYPER K.O
;P1.H.Spr =
 P1.H.anim =
 P1.H.Offset = 0,0
;P2.H.Spr =
 P2.H.anim =
 P2.H.Offset = 0,0
 
;@CONFIG NAGEWAZA K.O
;P1.Throw.Spr =
 P1.Throw.anim =
 P1.Throw.Offset =
;P2.Throw.Spr =
 P2.Throw.anim =
 P2.Throw.Offset =
 
;@CONFIG COUNTER K.O
;P1.C.Spr =
 P1.C.anim =
 P1.C.Offset =
;P2.C.Spr =
 P2.C.anim =
 P2.C.Offset =
 
;@CONFIG TIME OVER K.O
;P1.T.Spr =
 P1.T.anim =
 P1.T.Offset = 0,0
;P2.T.Spr =
 P2.T.anim =
 P2.T.Offset = 0,0
 
;@CONFIG JISATSU K.O
;P1.Suicide.Spr =
 P1.Suicide.anim =  
 P1.Suicide.Offset =
;P2.Suicide.Spr =
 P2.Suicide.anim =  
 P2.Suicide.Offset =
 
;@CONFIG TEAM K.O
;P1.Teammate.Spr =
 P1.Teammate.anim =
 P1.Teammate.Offset =
;P2.Teammate.Spr =
 P2.Teammate.anim =
 P2.Teammate.Offset =
 
;@CONFIG PERFECT K.O
;P1.Perfect.Spr =
 P1.Perfect.anim =
 P1.Perfect.Offset =
;P2.Perfect.Spr =
 P2.Perfect.anim =
 P2.Perfect.Offset = [/size]

As you can probably tell looking at the parameters in the code, there's quite a bit of work to be done lol.
The normal method people use here is to just have a simple repeating dot or icon.
But that's just plain boring and we don't do boring around here.
Well, back to the mountains i guess....



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I see you have some fancy stuff going there. Yeah no basic, the current build so far is to superior for basic.lol Happy hunting in them mountains man. Look forward to the next round.


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small update:

Alrighty, I have finished positioning, coding and and importing the background animation markers for the rounds.
The number of icons that appear will depend on how many rounds have been set in the def.
By default I have it set to no.of,rounds to win = 4, but obviously that can be changed to anything.

They are animated and slightly go semi-transparent in the center throughout the match.

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Now that positioning is sorted, the next step is the different win type animations.
Back to work it is.
Good news is its a weekend in for me this week, so will be getting some good hours in on this bad boy for sure lol



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That’s sweet man, I like the gloss on everything. Also, minor touches you applied to fine detail it all. I look forward for that key timer. Boi them rounds animation, going to be so top notch. Keep pushing the flame, up in them mountains man.lol [You must be registered and logged in to see this image.]


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GRAYFOX wrote:I look forward for that key timer.

Key? enlighten me sir on this "key" you speak of scratch

So far so good, with the win type icons, I think I have assembled the bases for each of them.

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In order from right to left

NORMAL K.O

SPECIAL K.O

HYPER K.O

NAGEWAZA K.O (win by throw)

CHEESE K.O (chip damage win)

TIME OVER K.O

JISATSU K.O ( If player commits suicide)

BEATEN BY OPPONENTS TEAM MATE K.O ( Should appear as long as the last hit is from partner/other team member)

PERFECT K.O


Next step is to import and test the base template to make sure each one is showing up as needed ob top of the round icons




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Oh I was saying in general, because I it was not implemented yet.lol Nothing particularly, also them icons are off the chain man. I look forward, to seeing them in actions.


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progress, the buddhist gods visited the mountains today with some good quality weed, so the creativity levels are high lol.

So I have finished the first half of animating the win icons. One icon for each of the 9 win types.
I also noticed something interesting about the Fight.def today by accident.
It seems that in the history of Mugen 1.1 screenpacks, nobody has ever added transitions to the win icon system.
I think most people either use fonts or just still sprites because they didnt know that you can be sneaky and replace .spr with .anim on some of the parameters.
Possibly because mugen as we know, has many undocumented features we are still just learning about 20 years later.

Anyway this is the first half of the animation sequence.
After a round starts, the idea is that the icon trophy showing the victory for the previous round should fade in.
This is what the fade in transition will look like for each icon



Now the next step will be to add some consistent shine, and some glitchy sci fi effects to the icons for when they are still during the fight after the fade in.
Back to the mountains after i smoke this ancient blue weed 1st thawotitizboi


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whew........
That was more work than i thought, several painful hours of importing, animation tweaking and coding later, and I think we have successfully imported and set up the win icon trophy system.



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I will upload a test video showing the win types in action after ive checked a few more things, but so far so good


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