I just gotta love you guys, so thorough with good feedback!
GLB wrote:
Anywho, I'll be honest. I do not like the route you went with the robot in the background, I think it could have much more potential without it, I even think right now he's making the stage lose potential :/. That's my opinion though.
I actually added the robot on the last minute. Bad move?
GLB wrote:
I can see noticeable traces of really bad pixelation in the sky, scattered about randomly.
That's just a placeholder.
GLB wrote:
A couple of personal preferences, but you could have better organization on your sprite numbers and only include one BGM.
I just might do that. I'll just include the Alt. BGM in an Alt. Download link.
GLB wrote:
Your 0,6 sprite needs a lot of cleaning. In Mugen it's very bad looking. The black edges didn't work out to well with your background, considering it's dark on light.
Hmm, i'm not really sure how to fix that. I'm sure that i'll be able to miraculously fix it after a day or two but until then, any suggestions?
GLB wrote:
Also, you've got quite a bit of extremely large sprites to begin with. the water sprites being as huge as they are seems unnecessary. Can't you just cut them up and place them on the same delta as the sky? It'd be much less computer intensive rather than repeating 1280x701 pixel sprites.
Oops, I forgot to crop it. My bad.
GLB wrote:
Obviously the mountain in the back isn't large enough (referring to the empty space seen below it. I'm sure you'll address that.)
Will do!
GLB wrote:
Also, the characters seem placed a bit too high. You should adjust that.
Or maybe the railings are too small? I'll see what I can do.
GLB wrote:
Be conscious of unneeded sprite use, and conserve the space rather than placing useless sprites in, not that you did this now, but in the past.
I'll fix the past problems. Just a little time.
GLB wrote:
It's a nice start but it needs a LOT of work and much more cleaning.
I'll try my best!
GLB wrote:
I'm curious to know what more you plan to add, if you could fill us in a bit. I'd also like to note here that I'm not trying to be mean or bash you guys, it'd just be better to see some more improvement. We've come a long way and I'd like to see you guys at your full potential.
Hmm, currently I have no big ideas with this stage. I might add dinosaurs if I manage to find some pics. Any suggestions?
GLB wrote:
Good luck, Mark! I can't wait to see what you do to it next.
Thanks for the support, dude. Your feedback always cheer me up!
jeanbureau wrote:GLB said most of it already.
--> RGB split the important sprites. In this case your gundam is at the center of the attention but sadly for him, he suffers from a poor visual quality and colorloss. that's pretty ironic when it's supposed to be the heart of the stage...
Well, like what I said earlier, it was added in the last minute. I might remove it in the end. Thanks for the feedback!