Well, I kinda wanted to use a "natural looking" lens flare but since I can't find any suitable candidates, I have no choice.
Newagemugen
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BIG THANKS!GLB wrote:I tested it, it's very nice!
Oh! Thanks for the info! I never knew about that!GLB wrote:
Make sure you take the spaces out of your .def and .sff file replace them with underscores, or no spaces. So the stage can still be assigned to characters in mugen.
Alright, will do!GLB wrote:
Some of your sprites are very large, (this isn't a huge deal) however large sprites can cause lag in mugen. Try to cut up, and tile or jigsaw next time. It'll save space and lag.
I'll see what I can do!GLB wrote:
I know you mentioned smoke, maybe some layerno1 smoke/fog would fit.
Thanks! I REALLY owe Genesis for that lens flare sprite, it looks fantastic!GLB wrote:
Very fluent animations! I love the lens flare and the ship. The deltas are great.
- Anti-Aircraft gunshotsGLB wrote:
What are your other plans?
OOOOOOOOH gonna make the plane explode?Anti-Aircraft gunshots
MarkPachi wrote:
- Flying vehicles maybe? I'm still looking for sprites though.
Alright, thanks!GLB wrote:Try searching .pngs on google for what you need, or try DeviantArt for parts and recolor to fit your stage. I'll try and help when I can.
Well, I did try that. It looked like shit.xX-Nero-Xx wrote:Why not just make them yourself. It wouldn't be that difficult to draw.
THAT'S IT! Thanks for the suggestion!Vegaz_Parrelli wrote:I like your style, Mark. I really do. Maybe a jungle background, or a lake...
Will do!xX-Nero-Xx wrote:Looking good mark! You should try adding a gradient in the black railing that sort of looks like the color railing back by those trees and bushes. Also try to remove that pink border from those pea leafs.
Will do, thanks!Leo116 wrote:Looking nice Mark and woah you should probably do like what Glb suggested.
Will do!GLB wrote:To add on to what Nero explained, your railing needs to be extended over 1, or 2 pixels to the right, since there's a short pink line still appearing and put it behind your foreground so it's no randomly placed.
Fixing it asap!GLB wrote:Also, the trees look poorly cut i can see leaves not attached to the tree above everything, they're just floating leaves.
Uhhm, could you explain more about the gradient mess?GLB wrote:I can also see some short gradient mess on the floor.
Will do!GLB wrote:Your railing could use a recolor, since it's not blending at the moment.
GLB wrote:To me this looks sort of like a battleground from a war, the guy hanging out of the window kind of brings that effect on even more.
More trees = OKGLB wrote:Perhaps more trees, bushes, leaves etc (more vegetation) perhaps a short fog layer with a dim alpha behind your floor, have that light on the building animated. Also, maybe you could render out that destroyed brick wall (assuming that's what it is to the far left.) Then flip it, and place it on the right also. Some airplanes/choppers would be cool. Then perhaps a large layer of rocks behind everything on a separate delta (more realistic) then maybe you could add a dim and somewhat desecrated looking lake area animated water of course, on broken land. Obviously you don't have to add this, just ideas and brainstorming.
Thanks! Any suggestions?Genesis wrote:BGM fits perfect
Tbh, i'm not sure if the bg will be at sunset, sundown, night, midnight ...Genesis wrote:
tl;dr soooo i think a nice sunset esque sky would work great here
You should!Genesis wrote:
And since this is your contrib to the pack,I need to step mine up
Good Luck Mark
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