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[ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10 - Pre-release Character/Combat Patches, Round animations & Winscreen system (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s)

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Oxocube
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Brivooo



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Phant0mD wrote:And here we have the subtle, but effective animation for the empty Meter charge XD



Sexy, simple, sleek, and effective!
Now thats all done, we can finally compile and export all these and give them the good old test!
Back to da temple boiz!

Had to come back and check out the fireeee

Phant0mD

Phant0mD

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And now here we are
With the final stromboni.
Here is the powerbars, AND the lifebars, with all meters working perfectly together!
Let's test this bad boi!



Now you may have noticed that there are a few additional layers on the powerbars and lifebars that I have left unanimated....
These will be dealt with at a future date XD
For now, that concludes all of the lifebar system updates required for now.
Which means we can move on to one of my personal favorite parts - the ROUND ANIMATIONS !
Yes, this is a long awaited part of the project that brother Grayfox has been especially eager to
see in action, so without further delay, lets get right on into it!


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Phant0mD

Phant0mD

 [ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10 - Pre-release Character/Combat Patches, Round animations & Winscreen system  (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) - Page 5 52697050446_f068e68a44_o
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Now for the first part of setting up the round animations,
we have to figure out what our narrator voice samples are!
So I've come up with a few original voices that will act as the base for the sound!

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The next step will be coming up with the animation style for the Round 01/2/3/4/5 stuff.
Back to them damn mountainz because this is a big step we about to get busy on!


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Phant0mD

Phant0mD

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New we are getting very creative with the sound fx boyz and girlz.
There will be 2 different sound variants of the announcer voices which i am experimenting with.
Thanks to all you sponsors of the forum out there, we are using some expensive ass software to build these sound fx and voice samples!!!
We are currently experimenting with cybernetic male and cybernetic female voice AIs!

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now that the main slogans for rounds 1-4 are done, time to do all the other little spicey bits.
FIGHT! K.O! YOU WIN! and so on.
Bacvk to the mountainsxxxxx


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looks like you're getting to the exciting stuff now. cant wait to see the crazy announcer stuff. AI definitely adds a powerful edge to mugen in the right hands and no doubt you are probably doing some crazy shit right now


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Phant0mD

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aLRIGHT SON!
Been cooking up them AI generated narrator cyber voices in da lab real guuuud.
here's what we came up with so far:

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Fight! = Engage!
K.O = Wipe Out.
YOU WIN! = Battle Simulation Complete.

Now I just have to tie in all the other small ones like Draw/time out/.
No rest for the wicked.
back to da mountainz!


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it looks extremely technical my friend, i don't quite understand the full technical details of what you are doing, but I am sure it is going to be producing some amazing stuff for the next phase!


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"My authority is absolute & I will not tolerate Insolence!" - M.Bison, 1994

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HAHA IT IS BUT IT ISNT AT THE SAME TIME. JUST VERY TIME CONSUMING Cannot Unsee

Alright peoples.
Here are The first renditions of all the
Double K.O/Draw/TIme Over voice narrators are all done!

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Now I will start testing the round 1 2 3 4 announcer audio.
Back to the mountains!


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Phant0mD

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ALright!
Now it is time to start planning the coding for the Round Announcer Audio/Aminations!
Let me explain how the sequence will work.

There will be a total of 9 Individual Round messages.
Which are as follows:

Round 1
Round 2
ROund 3
Round 4
ROund 5
ROund 6
Round 7
Round 8
Final Round.

The way the announcer voices will work, is that
Each round from 1-4 will start with a unique slogan, followed by the round.no.
Then Rounds 5-8 will repeat the slogans used in rounds 1-4 at the start, and will have the round.no after it.

First, I will create some "DUMMY/TEST" graphics, which will just be static text, showing the text used by the announcer voices.
This will allow me to calculate the timings properly for each one.

Then after that, I will add in the audio to the fight.snd and test it all out.
So now I will start by adding the dummy text graphics to each round so the sound can be added and tested.
So lets goooo!


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DISCLAIMER: THESE ARE NOT THE ACTUAL GRAPHICS THAT WILL BE USED FOR THE ROUNDS!
THESE ARE JUST PLAIN TEXT TEST FONTS WHILE I AM CODING THE SOUND!
THE ACTUAL ANIMATIONS AND TEXT WILL BE EPIC CRAZY DANK HIGH LEVEL ANIMATION!

So for round 1, the announcer will say the following:

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Now we will do round 2 next!


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I remember Thay was one of the things grayfox really wanted badly for this project, the voices saying this text line


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Hey man, I love when a plan comes together. Yes! Finally we are getting to the dynasty of the project. Nothing like some crispy life ars with a swagger of voices.lol I got my popcorn ready for the show. Back to the mountains.🏋🏋💲💲⏳😎😎


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Brivooo



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Sexy sexy

Phant0mD

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 [ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10 - Pre-release Character/Combat Patches, Round animations & Winscreen system  (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) - Page 5 52697050446_f068e68a44_o
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DISCLAIMER: THESE ARE NOT THE ACTUAL GRAPHICS THAT WILL BE USED FOR THE ROUNDS!
THESE ARE JUST PLAIN TEXT TEST FONTS WHILE I AM CODING THE SOUND!
THE ACTUAL ANIMATIONS AND TEXT WILL BE EPIC CRAZY DANK HIGH LEVEL ANIMATION!

So for round 2, the announcer will say the following:

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ROUND 3 IS NEXT!


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I always thought the announcer for hokuto no Ken, was very nice. It stands out and just sexy, so with a new look and style. It’s going to flex hard, look forward to the next phase. Back to the mountains man.lol


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I agree bro!

Now for round 3, the announcer will say the following:

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ROUND 4 IS NEXT!


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