Looks like animated parallax finally works yay.
But there is a new problem lol.
It seems that When using a Parallax floor In Ikemen, in combination with Zoomout camera values, There is Character scrolling displacement occuring on the Y-Axis.
This is an issue not present in Mugen 1.1.
My theory for this is possibly 4 things but again I really have no idea and am just pulling straws out of a hat lol:
1.Ikemen's Camera Zoom settings/camera Float point system work differently from Mugen and are not yet 100% back compatible.
2.Ikemen's Parallax/Delta settings work differently from Mugen and are not yet 100% back compatible.
3.Maybe New Parallax/Delta related Paramters exist that are now required to specify position during zoom of a character/Y-Axis Delta movement etc?
4. Its a bug and I have absolutely no idea lol
Example:
This is how it looks normal in Mugen:
Now see what happens in Ikemen 0.98.2
Also I know it isnt just me because I can see the exact same bug occuring during zoom on Ikemen-Specific stages that were built for Ikemen Only as per below if you watch floor movement carefully on IET Arcade's parallax floor:
If anyone has any info on this, feel free to drop a note here and/or share this around
But there is a new problem lol.
It seems that When using a Parallax floor In Ikemen, in combination with Zoomout camera values, There is Character scrolling displacement occuring on the Y-Axis.
This is an issue not present in Mugen 1.1.
My theory for this is possibly 4 things but again I really have no idea and am just pulling straws out of a hat lol:
1.Ikemen's Camera Zoom settings/camera Float point system work differently from Mugen and are not yet 100% back compatible.
2.Ikemen's Parallax/Delta settings work differently from Mugen and are not yet 100% back compatible.
3.Maybe New Parallax/Delta related Paramters exist that are now required to specify position during zoom of a character/Y-Axis Delta movement etc?
4. Its a bug and I have absolutely no idea lol
Example:
This is how it looks normal in Mugen:
Now see what happens in Ikemen 0.98.2
Also I know it isnt just me because I can see the exact same bug occuring during zoom on Ikemen-Specific stages that were built for Ikemen Only as per below if you watch floor movement carefully on IET Arcade's parallax floor:
If anyone has any info on this, feel free to drop a note here and/or share this around