The BATTLECRY:Retribution Screenpack project.
(Commissioned by Grayfox/BigBoss/Solidus Snake, Crowd Funded by Lunalcard55, CancermanXIII, Oxocube)
Project will be accessible exclusively by our VIP/Donator/Sponsor community Members on completion
Previous Progress tracking threads for all completed work to date can be found via the links below:
- PREVIOUS COMPLETED WORK (AS OF 10.05.21):
INITIAL PLANNING THREAD
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INITIAL TRAINING STAGE REQUEST THREAD
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LOGO AND THEME CONCEPT CREATION THREAD
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FIGHT.DEF SIMUL/TAG MODE LIFEBAR TEMPLATE CREATION THREAD
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All future information related to the project will be posted here.
About BATTLECRY:RETRIBUTION
- Spoiler:
- BATTLECRY:RETRIBUTION is the brainchild of Veteran Mugen Screenpack creator/Infinity Mugen Forums administrator/Club syndicate Xtreme/PhantomGs/Newagemugen Co-Founder Grayfox AKA Big Boss, and Club syndicate Xtreme/Negative-Edge Founder Immortal Syn (Newagemugen's original name before Club Syndicate closed down in the late 2000s).
It is a long lost project from the beginning/mid 2010s that Grayfox would like to see resurrected, to showcase the now long lost style & flare of the golden days of our private and exclusive community, but remade to modern standards.
Technical Info and Specifications
- Spoiler:
- Project Name: BATTLECRY: RETRIBUTION
Project type: Screenpack
Mugen Version: Mugen 1.1b1 4GB Patch NTCore
Rendering mode: Open GL
Resolution/Localcoord: 1280,720/1920,1080,3840,2160
Add004 support: Full customized tag/score/Camera/Combo/guard crush/announcer/dizzy system support will be added
Character slots: Minimum of 48 With additional slot options/Select screen variants to be included
Portraits: Custom HD portraits and custom templates to be added for VS, SELECT, WIN, Lifebars
Visual Stage Select: Visual stage select to be added
Lifebars: 100% Original Singe mode, Tag Mode, Turns Mode Bars will be included
Win system: Score and rank calculator with Animated win icons for Win type (IE super,special,perfect etc) to be added
Menu screens: Fully animated Main Menu, VS, Char select, transition screens, options menu, Game over, victory screens
IKEMEN GO Support: Port will be added once current Alt Res Window resize/Parallax Float point bugs/missing features in 0.96.1 are added
Additional bonus: Original and exclusive HD Training stage also to be included (commissioned by Oxocube as a joint commission)
PHASE 001 - Game Logo design - complete (6 Hours)
PHASE 002 - Mugen Engine patching & 1080p localcoord template setup - complete (1 Hour)
PHASE 003 - Training Stage parallax template design - complete (3 Hours)
PHASE 004 - Training Stage aesthetics design - complete (5 Hours)
PHASE 005 - Training Stage Template Variation sequence - complete(4 Hours)
PHASE 006 - Stage Animation (Object Glitches and coding/import) - complete (2 hours)
PHASE 007 - Stage Animation Template (Info Graphics Universal constants & coding/import) - Complete (2 Hours)
PHASE 008 - Stage Animation - Create & Code 8 unique custom HD animation digital info emitter sequences - complete (10 Hours)
PHASE009 - New ADD004 engine system base setup for August update - Complete (1 hour)
PHASE010 - Fight.def: Simul/Tag Mode Lifebar template concept/creation - complete (3 hours)
PHASE011 - Fight.def: Simul/Tag Mode Lifebar import and coding - complete (1 hour)
PHASE012 - Fight.def: Powerbar and font template concept/creation - complete (2 hours)
PHASE013 - Fight.def: custom score system implementation - complete (2 hours)
PHASE014 - Fight.def: Powerbar Template import & coding - complete (2 hours)
PHASE015 - Fight.def: Powerbar meter soundfx creation/import (1 hours)
PHASE016 - Fight.def:simul/tag mode Custom Portrait design -complete (1 hour)
PHASE017 - Fight.def: Tag Mode Name Font design (1 hours)
PHASE018 - Fight.def: Tag Mode Name Font import/coding (2 hours)
PHASE019 - Fight.def: powerbar level Font import/coding -complete (1 hour)
PHASE020 - Fight.def: Round Wins Icon System design - complete (2 hours)
PHASE021 - Fight.def: Round Wins Icon System import/coding - Complete (1.5 hours)
PHASE022 - Fight.def: Round Timer font design - Complete (1 hour)
PHASE023 - Fight.def: Round Timer BG Animation - Complete (3 hours)
PHASE024 - Fight.def: Round Timer font import/coding - Complete (1 hour)
PHASE025 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation template design - Complete (3 hours)
PHASE026 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation portrait system template - Complete (2 hours)
PHASE027 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation sprite import/coding (1.5 hours)
PHASE028 - Fighttx.air/common/cns: Pre-Intro Fight sequence Portrait template Tutorial video/documentation (1.5 hours)
PHASE029 - Fighttx.air Custom Light/Med/Hard/Block hitsparkfx System (2 hours)
PHASE030 - Fightfx.air Custom custom ADD004 Tag Mode K.O Animation+ Knockdown Soundfx/animation System - complete (2.5 hours)
PHASE031 - Fightfx.air/Common.cns: ADD004 Custom stock animation/Dizzy System coding & sfx - Complete (2.5 Hours)
PHASE032 - Fightfx.air/Common.cns: ADD004 Custom stock animation Guard crush system coding & sfx - Complete (2.5 Hours)
PHASE033- Fightfx.air/Common.cns: ADD004 combo Announcer System base code import - Complete (1 Hour)
PHASE034- Fightfx.air/Common.cns: ADD004 combo Announcer System base sprite template import - Complete (1 Hour)
PHASE035- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System concept/sound/sprite design - Complete (2.5 Hours)
PHASE036- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System coding/position/import - Complete (2 Hours)
PHASE037- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System pointer marker/Tag design - Complete (1 Hour)
PHASE038- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System pointer marker/Tag coding/testing - Complete (1 Hour)
IN PROGRESS AS OF 07.01.22:
PHASE038- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen/animation sequence - starts 07.01.22
CURRENT BUILD: BCRv0.35a
PROJECT COMPLETION STATUS: 35% COMPLETE
Total Commission Time investment as of 07.01.22: 84 Hours labor (@18.00/hr = Current project value @ $1512.00 USD)
Last edited by Phant0mD on Mon Jan 10, 2022 9:39 pm; edited 15 times in total