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[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55

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Oxocube
Filthy Fredo
CancerManXIII
GRAYFOX
Phant0mD
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GRAYFOX

GRAYFOX

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Yes I can see the color scheme, is consistent. Also, that's great new about you being able to put more time in. I look forward to seeing them layer's and Delta's being all place in motion. Yes the best is yet to come, it is just the beginning. Twisted Evil

Phant0mD

Phant0mD

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Alright. We in the lab. Time to get busy


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GRAYFOX

GRAYFOX

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Heck yeah man, sounds like a plan.


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Phant0mD

Phant0mD

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Alright. 5+ Painful hours later.....
We have multi-axis scaled parallax delta alignment on floor objects.
Its a pain in the ass adding adjacent floor objects to parallax because every axis that has a separate delta needs to be calculated.
Nevertheless, we did it.



The Laterns will be fully animated and will actually be glitching holograms.
Like a simulation.
I'm pretty happy with the coding on this and how it worked out.
The hardest part-positioning is done, so the animation version of lanterns can be added in whenever - now we can move on to the next part....The layers beyond the floor....the actual BG objects.
The trick here will be fusing ancient martial arts mythology with cybernetic futuristic technology

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GRAYFOX

GRAYFOX

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Wow, this looks really good and I do like the hologram idea. That’s a really nice touch. Will there be vibrant colors added, such as orange,yellow,red an so on. Yes, keeping with the color scheme of the screen pack color theme.


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Phant0mD

Phant0mD

[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 - Page 4 52697050446_f068e68a44_o
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Well for the training stage itself, Oxo wanted something not too distracting visually since its a training stage with the purpose of not taking focus off the characters and movesets, since we also have the function using add004 to have onscreen button inputs displayed ( which we will also be adding functions for) as opposed to a full on cluttered stage, but at the same time also stylized like Tekken 7 Training stage mods with the Orange etc.
My missionis to meet things mid-way and have both the logo and overall SP design represented while also meeting his style needs - and now that we have templates already done, color transitions are easy peezy.

You will see what I mean over the next few hours. Now back to the lab muahahah


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GRAYFOX

GRAYFOX

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Right right, the least we have on screen is groovy. I can dig it, and look forward to what you do from here. pirate


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GRAYFOX

GRAYFOX

[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 - Page 4 OjtZ7W5
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Had to watch the last video, like five times. To see it glow, over and over.lol


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Phant0mD

Phant0mD

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hahah if you like it as it looks bare bones there, wait till you see the ACTUAL floor animation running. It will be godly.

Ok well since the mention of colors etc, I've created a variant template so there will actually be alternate color versions so that way it suits all tastes - both the logo's deep azure/green tactical themes, and also the vibrant color themes which will all be aspects of the lifebars of course.


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GRAYFOX

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Yes sir, I can only imagine what the actual floor would look like. Also, them colors plugins will be very sweet. I know them bars are going to be, mouth dropping of eye candy ultra.lok


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Phant0mD

Phant0mD

[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 - Page 4 52697050446_f068e68a44_o
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Alright. Back in the lab for next few hours.

Progress update: Alright so tonight was mainly spent assembling about 20 images and layers that ill be using for the further back layers of the BG.
I have the concept sorted now.
Also I have short work days this week so will be really making some headway on trying to finishing stage this week fingers crossed.


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GRAYFOX

GRAYFOX

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Sounds like a plan man. Hope everything, comes together. Twisted Evil study

Phant0mD

Phant0mD

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Small progression. Added the first transition for the wall layer attached to floor.
It is synced with the floor Parallax.


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GRAYFOX

GRAYFOX

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That’s really dope man, I can see what you did there. It moves together, so smoothly. No one is sliding and the animation is fluid, from what I can see.


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Phant0mD

Phant0mD

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I've made quite a lot of last night/this morning.
I actually had to spend about 2 hours going back and realigning everything which youll see in the next video update is even smoother.
I've also started drafting up the next set of stage items and layers - the upper areas in the foreground in front of the wall are quite empty so I want alot of action going on up there during jump.

Also I've started mapping out what the far distance stage Bg is going to be like past the wall.
What you see currently is only going to be on loop for a short period of time on the stage - it eventually fades out and more scenes will become visible.

And one other thing - I have started editing and updating a few minor character tweaks for the test characters I will be using to showcase the screenpack/lifebars etc.

The problem with most Mugen characters of a "certain" POTsish style we are all used to, is that the authors only code their characters for mugen 1.0 and not 1.1 which means they by default they have alot of bugs and incorrect coding when used to max mugen 1.1 potential.

Simple things like projectiles and certain moves dont fully go across super wide screens, and certain graphic display incorrect in super sexy HD stages like this. So thats a litle few added bonuses for you to look out for.

Yes we are making progress.
on the steady grind on this so we are cookin with propane now son


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GRAYFOX

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I remember when , first got the logo going and developed the theme. It’s coming to together, rather smoothly for the stage. Yes, I understand about what you saying upon the character’s being cut short for 1.1 mugen. You are on a roll man, keep gat thunder going.


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Phant0mD

Phant0mD

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Whenever I do commissions I usually have 4 x test characters. Either medited by me, Zu, or one of the other ladz. Not a huge update, but just an example of what I mentioned earlier that I'll be using for all the future release videos and use as a template character for all the portrait art etc


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That was a cool demonstration, it’s perfect sense to make those needed upgrades. It’s fun breaking down old codes, and updating them. Good well done, the stage back far ground animations. Remind me of a digital city, for some reason.lol Good stuff man, carry on playa.lol


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Oxocube

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[You must be registered and logged in to see this link.] wowzers this is really coming ahead!
Sorry I haven't been online much lately I was a bit ties up with irl.
I just dropped in to see how the progress is coming and I'm not disappointed at all!
This already looks above and beyond what I ever expected for my stage, so anything beyond this is even more of a bonus!
I love the depth its even better than what I expected and I love the cyberfuture them look so far.
I cant wait to see how this continues to evolve Nervous Nervous study


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GRAYFOX

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Yeah man, you been missing in action. Don’t worry, I have front row seat and taking all your tokens.lol Yes, he is rocking the stage like no one’s business. I wouldn’t be surprise, if he added a dragon with flames coming out the mouth. Then transform, into a sword in the ground on fire. Glitches out of course.lol


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the progress of the project impresses me a lot it is really a master's job I am not very lucky because I no longer have a pc I will set up a much more powerful config in December in short he will have to show me patient my pc will have lived from 2013 to 2021 in short to come back to this huge project i can't wait to see the final result of this magnificent scene and the screenpack not to mention the lifebar lots of suspense i wish you good continuation for the project my friend and well well the month of december that I can type new on a keyboard lol.


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@luna, sorry to hear about your pc not working. Yet, you can bounce back in December is good. So, that means more front row popcorn for me. lol This is an monster of a project, Phant0mD is starting to show us his level one kingz haki. lol When he is finish, we will be stoned in his full power. lol


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Phant0mD

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that is unfortunate news....
But it is also great and exciting news!
Most computers have a lifetime of 7 or 8 years then they begin to die.
But now you will have a chance to get a better one!
Which is good news!
Well the project will be waiting for you on your new pc and keyboard my friend


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GRAYFOX

GRAYFOX

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Question doe!, so that means everything is placed on pause. Because, you said it would be awaiting on him. Nervous


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GRAYFOX

GRAYFOX

[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 - Page 4 OjtZ7W5
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Just trying to get a understanding, of what is going on here. That's all, December is a long wait. Also, if the pc is able to be up and running by then. [You must be registered and logged in to see this image.]

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