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Phant0mD wrote:I appreciate that my friend. Thanks to you, we can spend even more time in commission hours on this project! your donations we really appreciate it and now we can work extra long hours on this to make it even better.
I have updated the first page description to show our project completion status % and also how many hours total we have spent working so far.
Alright, today's small update - we now have Sin.y floating variable movement in the 2nd mech version area. These are obviously using the parallax floor placement template coding we showed before except slightly tweaked to allow for the floating objects on same floor space
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Phant0mD wrote:Alrighty. I think its safe to day that both templates are now complete and ready for animation. Finished the layers and sequencing for 2nd variant
Now that all the layers and objects in the templates are in place, all the extra animation candy can be added in - I will be away on business as usual till monday but on my return we will begin with creating the animations for both variants.
I have updated the progress tracker on the front page to show where we are at and what phases and % of the overall project are complete. Until monday!
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Newagemugen » Mugen Monastery
» **HOT & TRENDING!!**MUGEN Projects & Commission Requests » Completed Commissions & projects/solved requests » [COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55
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