Job Summary
- Create original fully Customized Single Mode Lifebar (Fight.def/sff/snd) using 16/32bit high quality sprites for Clients personal project.
- Create High quality themed Round Animation system to client theme/specifications as discussed
- Create PSD Editable Portrait system for Single mode lifebar as discussed.
- Client requires dark fantasy theme with ink, roses & literature motifs as per discussed & sample reference material provided.
- Client is using Mugen 1.1 1280x720.
- Client does not have Hardware limitations: Sufficient VRAM/SYSRAM to support high-end 16/32bit png OPENGL content as discussed.
(PC specs = Intel(R) core (tm) I5-4200M, 2.50GHz, NVIDIA Quadro K2100M)
- Final product to be built and resupplied inside Vanilla Mugen 1.1 Build with no pre-existing motifs.
- Client to supply pre-existing resources for base material for lifebars
Deadline
Client has not specified a specific timeframe/required date. Default Newagemugen commission processing timeframe applies.
(NOTE: Project will be completed & supplied in a timely manner with incremental 24/hr updates until completion date)
Lifebar Design
- Spoiler:
- - Client Only requires Single Mode Lifebar
- Client does not require Simul/teams Mode Lifebar as discussed (Default Mugen 1.1 simul/team mode lifebar in vanilla build to be left unchanged)
Lifebar Win Icons Design
- Spoiler:
- - Client Only requires one generic Win icon for the lifebar
- Client requires animation for the win icon
- Win icon design will be as per the discussed aesthetic requirements of the project
Powerbar Design
- Spoiler:
- - Client Only requires Fonts for 3x Level Charges for Powerbar
- Client Happy for Powerbar fight/snd to be created at designers discretion
- Use provided PSD resources for Level 1/2/3 meter charges as discussed/image example below:
[You must be registered and logged in to see this image.]
Timer font/System
- Spoiler:
- - Client requires original fonts as per reference material provided:
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- Timer configuration/bar orientation/positioning as per reference material provided:
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Portrait System
- Spoiler:
- - Supply client easy drop and save PSD portrait system
- Client only requires single mode lifebar and portrait template. simul/turns mode to be left out.
- Client requires editable psd portrait template & has access to image editing software.
- Portrait style reference as per example images provided
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- Client has given creative liberty to designer for shape & position of the portrait
Name Font system
- Spoiler:
- - Create Player 1/2 single Mode Name display font system.
- Client does not have specific preference for name fonts and does not know of any existing screenpacks that adjusts to their requirements
- Client is happy for designer to manage design (to be kept within discussed theme spectrum as discussed ie cursive font etc)
Combo Announcer System
- Spoiler:
- - Client requires original Combo announcer system as discussed
- Client requires theme as per example reference material provided
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- Client requires Combo announcer display position/duration as per reference material provided
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Round Announcer Animation system
- Spoiler:
- - Create Cursive dark fantasy themed Round Announcer Animation System as discussed.
- Style theme to include "Flourishes, cursive writing/old paper/wax seals/ink splatters/ink reveals and black vines growths, etc". stylish with nice animation.
- Client is happy for designer to offer suggestions artistic input within spectrum of discussed theme for round announcers
Round Announcer Variables requirements
- Spoiler:
- - Client requires different slogan Messages/animation/snd for the rounds as follows:
- Round 1: "destiny is not written, verse 1, begin",
- Round 2: "verse 2, begin"
- Round 3: "verse 3, begin"
- Round 4: "The Climax", Begin
Round End Animation Variables requirements
- Spoiler:
- - Client requires only 1 universal "KO" Animation & snd sequence for all 3 variables (KO/Double KO/TIME OVER)
- Client requires KO Animation & sound designed to display "Grand Finale"
- Client requires both "DRAW" animation/snd and "YOU WIN" animation as individual snd/graphics
Workload Roadmap
Initial & setup
- Original Fight.def Template/raw files re-positioning and updated assets (powerbar) Spacing allocation/calculation/setup (min 1 hours)
Fight.def - Lifebar/powerbar Workload
- Single Powerbar existing assets import and template setup (min 2 hours )
- Animation creation/style application (min 2 hours )
- Coding/HP/Meter range animation/calculation & positioning (min 2 hours )
- air/sff compilation & coding (min 1 hours)
- snd related .wav creation.audio design (Min 1 hours)
Icons/Font System Workload
- Single Win Icon animation/implementation (Min 1 hours)
- Timer Font configuration/Implementation (Min 1 hours)
- Name Font configuration/implementation (Min 1 hours)
- Combo Announcer System font configuration/implementation (Min 1 hours)
- Combo announcer fon animation/screen location positioning/testing (Min 1 hours)
Portrait System Workload
- Concept & design (Min 1 hours )
- PSD Template creation/setup/formatting (Min 1 hours )
Round Announcer Animation system Workload
- Round 1-4 Concept & design suite work (min 2 hours )
- Round 1-4 Sprite/animation creation/style application (min 2 hours )
- Sound/wav file prep/import/export (Min 1 hours)
- DRAW/YOU WIN Concept & design suite work (min 1 hours)
- KO Animation & sound Concept & design suite work (min 1 hours)
- Animation coding/.fight.def related/import/export/testing (Min 1 hours)
Last edited by ✴Ex-Sirius✴ on Sat Aug 12, 2023 4:55 am; edited 2 times in total