Here's a character that I am very excited about and waited a long time for ^^
Saikou Shiva wrote:===========================| Adelheid by Saikou Shiva |===========================
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- Contact: Saikou_Shiva#3738
- Customized version of Adelheid for MUGEN 1.0
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↑ - up LP - light punch LK- light kick
↓ - down MP - medium punch MK - medium kick
→ - forward HP - heavy punch HK - heavy kick
← - back P - any punch K - any kick
- up forward PP - two punches KK - two kicks
- down forward
- down back
- up back
S - start/taunt
c - crouching
Cl - close
(Air) - Move performed in the air.
(EX) - Stronger version of attack. Costs 50% bar of meter and is performed by pressing two punch/kick buttons.
(MAX) - Juiced up super that consumes two bars of meter. Use two punch/kick buttons when performing a Super move to power it up.
- Zielschlag Cl. HP
- Steigendes Knie Cl. LK
- Ansteigender Tritt Cl. HK
- A.Kunst Vier ← + LK (Can be cancelled into after Cl.HP and Cl.LK)
- A.Kunst Zwei → + LK (Can be cancelled into after Cl.HP and Cl.LK)
- Klauenwurf ← or → + KK / PP
- G.Kicken ↓ → + K
- G.Kicken (EX) ↓ → + KK
- Rising G.Kicken ↓ → + MK/HK (During: c.LK / c.MK / Cl.HP / Cl.LK / A.Kunst Vier / A.Kunst Zwei)
- G.Drucken → ↓ ← + P (Unblockable)
- G.Drucken (EX) → ↓ ← + PP
- G.Zerstorung ↓ ← + K
- G.Zerstorung (EX) ↓ ← + KK
- G.Wand ↓ → + P
- G.Wand (EX) ↓ → + PP
- G.Prinzessin ↓ → + S (Cancels out recovery animation for all normals, as well as Kunst Vier and Kunst Zwei)
Lv1 - G.Kreis ↓ → ↓ → + LK/MK
Lv1 - Sliding G.Kreis ↓ → ↓ → + HK
Lv2 - G.Kreis (MAX) ↓ → ↓ → + KK
Lv1 - G.Kronprinz → ← ↓ → + P (Can be charged for a stronger and faster attack)
Lv3 - G.Sklaven (MAX) ↓ → ↓ ← + PP
.Forward Dash: → →
.Run: → → (HOLD)
.Backward Dash: ← ←
.Low Jump: tap ↑
.High Jump: tap ↓, then long press ↑
.Long Low Jump: tap ↓, then tap ↑
.Sidestep: LP + LK
.Sidestep Attack: P / K (after sidestep)
.Forward Roll: → + LP+LK
.Backward Roll: ← + LP+LK
.Parry High: tap →
.Parry Low: tap ↓
.Air Parry: tap → (Air)
.Power Charge: hold MP+MK
.Zero Counter: ← ↓ + P / K (during standing or crouching guard)
.Special Move Zero Counter: → + MP+MK (during standing or crouching guard)
.Custom Combo: HP + HK (Air also)
.Ground Recovery: LP + LK (while falling and allowed)
.Air Recovery: LP + LK (while falling and allowed)
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COMBO SYSTEM:
- Some Normal attacks can be canceled into Special and Super moves
- Some Special moves can be canceled into Super moves
- Some Lv1 Super moves can be canceled into MAX Super moves
- Cancelling a Special, Super move or Custom Combo into a Super move resets the juggle points
but also reduces its damage
CUSTOM COMBO:
- Removes cancellable attack restrictions and gives you a lot of freedom to combo them
- Juggle limit is lifted
- You can only use EX Special or Super moves from the point the character starts flashing faster
and brighter, and doing so ends Custom Combo
- Gives you a short invulnerability window at the start
==========
<4/06/22>
- First release
<4/07/22>
- Second release (Hitbox revisions and gameplay improvement)
<4/12/22>
- Third release (see "UPDATES.txt" file for full patch notes)
<4/13/22>
- Fourth (?) release, mostly a small update patching up noticeable screw ups (see "UPDATES.txt" file for full patch notes)
<4/19/22>
- Fifth release (Hitbox revision and alterations to some command/special moves)
==========
- Varo_Hades, whose Rugal I used as a template to make Adel.
- P.o.t.S. for code, effects, hitsparks, formatting style.
- Chuchoryu for the Capcom-ized sprites.
- Everyone at the Mugen Fighters Guild and UMT Discord servers for their feedback and contribution
==========
- Adelheid Bernstein character is property of SNK
- Capcom vs SNK is property of Capcom
- This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes
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