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NK3s wrote:The ADD004 messages (ex. "FIRST ATACK",""GREAT", "REVERSAL") that are displayed on the left and right side of the screen.
Can they be displayed larger?
It should be about the same scale as "x HIT COMBO".
NK3s wrote:
Could you make the "ENGAGE!" message shorter and more directly connected to the start of the battle?
Also, I personally prefer it without the "NOW" message.
(This is a difficult question to ask now, since it was originally intended for the original specs. I am so sorry.)
NK3s wrote:By the way, that is a very cool stage you are using in this video.
Is it the work of Newagemugen?
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Thank you!Ex-Sirius wrote:We can definitely modify the Astral Heat animation sequence
to your requirements no problem.
To make these changes, I could recreate the original animation and remove the "NOW"
text, and recreate the original animation sequence with different timing settings.
Also I would adjust the time settings for each round to your specification.
However, because we did not include this in the original planning of part001, as per the commissions guide rules
it will require additional job part and time to make this modification and would have be an extra donation part of the project.
It would be approximately [You must be registered and logged in to see this link.]/hr =36 to make these changes.
If you are still interested, we can add this to the project:
part 05 - Astral Heat Round Animation customization sequence.
Let me know your thoughts on this.
Oh, that's a lot of history.Ex-Sirius wrote:
You are correct. The original version is made by 2 old retired member of newagemugen named SyN and ExShadow.
It is from a full game project that was never released to public.
If you are familiar with the history of newagemugen, the original name of newagemugen in 2005 is "club SyNdicate XTreme". This version of stage is not released.
It is 1280x720 version with MVC gameplay modifications.
I will add it to your Screenpack as bonus gift[You must be registered and logged in to see this image.]
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Phant0mD wrote:[You must be registered and logged in to see this link.] さん、お久しぶりですね!
やっぱりNK3sさんがNEWAGEMUGENのメンバーになってよかったね!
そうじゃないとこう言うプロジェクトは永遠に完成されないですね。
この数年間数え切れない面白いMUGENプロジェクトはそのまま死んじゃったからな。。
完成版はを楽しみです!
さてと、自分のプロジェクトに集中しないとww
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Phant0mD wrote:[color=#ff00ff] @EXSirius Brooo Nice to see that this is still getting pushed out brotha!
Shout out tha homie NK3s for bringing this one back off tha back burna 4sho!
What ever did happen to Creepy? I think his other alias was vondoon coz I used to talk to him back when i did the logo for him. shame he went ghost coz the custom system sounded dope especially with all the mugenhook shenanigans.
Actually gave me some ideas for what I wanna do with BCR.
NK3s wrote:
Thank you!
Please do as you suggest.
I would like to request additional work as Part 5.
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GRAYFOX wrote:Why not keep the Now, as a option. Just my 2 cents, don't want all that eye candy not to be seen.lol Looking good, I need to look more from my tablet not phone.lol
GRAYFOX wrote:Why not keep the Now, as a option. Just my 2 cents, don't want all that eye candy not to be seen.lol Looking good, I need to look more from my tablet not phone.lol
NK3s wrote:Question. Will this screen pack eventually be available to other members?
If so, as GRAYFOX said, it might be better to leave "NOW" as an option.
I think it would be a waste because it is actually cool.
Phant0mD wrote:I have a suggestion too - what you could do is change the name of this version to "NK3s LITE Edition" because it uses the default portraits instead of custom ones, and it doesnt have any victory screen with custom ports, and also the VS screen from what i'm reading is default too.
Then you can make another version (if someone wants to sponsor it of course lol) with all the extra custom stuff from creepys original planned version plus mugen hook on the select screen, then all the other bells whistles and eyecandy, and keep the original full length round 1 2 3 animations.
Thats my ideas lol[/color]
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NK3s wrote:I had changed the combo display ("X HIT COMBO") to layer "0" in the previous screen pack.
Because it's hard to see when it's covered by a character.
Is it possible to do the same?
Hi NK3sNK3s wrote:Some of the stages are always displayed in 4:3 and the layout is broken. I am not sure of the conditions, but it seems to occur more often in the old stages.
This also occurs on this stage.
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I have looked around, but have no idea what the cause is.
Does the same phenomenon occur in your environment?
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Good!Ex-Sirius wrote:Correct this is also possible.
If you are familiar with how to do this in previous screenpack, you can also do this again no problem and adjust to your preferred settings.
I see, so this was a specification.Ex-Sirius wrote:
Thank you for your feedback.
As you may be aware, Astral Heat EX: Galaxy dream battle screenpack was designed as per creepytarantinos specifications for 1280x720 localcoord settings.
The client requested custom portraits with HD Resolution.
And support for 16:9 localcoord stages only as per default 1280x720 mugen.
1280x720 resolution is also called 16:9 resolution.
What this means, is by default, this 16:9 localcoord mugen is not designed to use stages with 4:3 resolution.
For example, the training stage I have added for you was originally designed only for 640x480 4:3 resolution.
I have made the modifications to it so it is now 16:9 resolution.
In conclusion, by default, this screenpack will only support stages designed for 16:9 resolution.
However, there are options for this.
It is possible to make small modifications to 4:3 stages you require so they will work in 16:9 resolution, however of course these would be additional work as it was not discussed/included in the original project.
Please let me know your thoughts on this.
NK3s wrote:
I see, so this was a specification.
I will not use 4:3 stages in the future.
There are plenty of dedicated 16:9 stages out there these days, and some high quality ones from newagemugen!
Therefore, no correction is necessary.
;Stage fit mode.
;0 - stage drawn to width of screen (may crop stages with tall aspect)
;1 - stage shrunk to fit into screen
;Ignored if RenderMode=System (forced to 0)
StageFit = 0;1
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» **HOT & TRENDING!!**MUGEN Projects & Commission Requests » Completed Commissions & projects/solved requests » [COMPLETED COMMISSION]Astral Heat EX Screenpack /LEGACYADD004 Custom Mod for NK3s - PART 001
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