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AIRSHIP CRASH 1.1

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1AIRSHIP CRASH 1.1 Empty AIRSHIP CRASH 1.1 Fri Feb 18, 2022 10:11 pm

creativeprecursor

creativeprecursor

AIRSHIP CRASH 1.1 49283912532_cb9be7ddac_o
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I was working on this stage.


AIRSHIP CRASH 1.1 Screen12

AIRSHIP CRASH 1.1 Screen13

Some characters projectiles get stuck at the stage or stay continuous hitting.

Weirdly, i have a stage with the same style boundaries that projectiles actually end where there suppose to be. Any help would be nice.


name = "Ace"
displayname = AIRSHIP CRASH
mugenversion = 1.1
author = "AceMillion"

[Camera]
startx = 0
starty = 0
boundleft = -288
boundright = 288
boundhigh = -600
boundlow = 0
tension = 50
verticalfollow = .70
floortension = 50
tension = 60
overdrawhigh = 120
overdrawlow = 120
startzoom = 1
zoomin = 0.8
zoomout = 0.4



[PlayerInfo]
;--- Player 1 ---
;Player 1 starting coordinates.
p1startx = -700    ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1facing = 1            ;Direction player faces: 1=right, -=left

;--- Player 2 ---
p2startx = 1200
p2starty = 0
p2facing = -1

;--- Player 3 ---
p3startx = -300
p3starty = 0
p3facing = 1

;--- Player 4 ---
p4startx = 300
p4starty = 0
p4facing = -1

;--- Common ---
leftbound = -1200
rightbound =  1200

[Bound]
screenleft = 20
screenright = 20

[StageInfo]
zoffset = 850
autoturn = 1
resetBG = 0
localcoord = 1425,1425

2AIRSHIP CRASH 1.1 Empty Re: AIRSHIP CRASH 1.1 Sat Feb 19, 2022 1:03 am

Filthy Fredo

Filthy Fredo

AIRSHIP CRASH 1.1 51631106195_34e64106bd_o
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creativeprecursor wrote:
[StageInfo]
zoffset = 850
autoturn = 1
resetBG = 0
localcoord = 1425,1425

Without even look at the stage i can tell you the first problem already and it is the bad habit of that author AceMillion.
This localcoord value make no sense.
Localcoord value for widescreen stage cannot be these weird custom numbers.
If the Mugen screenpack = 1280x720 widescreen then the stage localcoord must also be the widescreen localcoord.
1280,720, and 854, 480, and 427,240 depend on the sprites.
So the stage should have the remake with correct localcoord first before anything else


________________________________________________________________________________________________________________________________________________________________________
The Cosmic frog will get you!
AIRSHIP CRASH 1.1 JABb8Bu
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3AIRSHIP CRASH 1.1 Empty Re: AIRSHIP CRASH 1.1 Sun Feb 20, 2022 11:25 am

creativeprecursor

creativeprecursor

AIRSHIP CRASH 1.1 49283912532_cb9be7ddac_o
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Apple Of The Eye (Platinum)
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Filthy Fredo wrote:
creativeprecursor wrote:
[StageInfo]
zoffset = 850
autoturn = 1
resetBG = 0
localcoord = 1425,1425

Without even look at the stage i can tell you the first problem already and it is the bad habit of that author AceMillion.
This localcoord value make no sense.
Localcoord value for widescreen stage cannot be these weird custom numbers.
If the Mugen screenpack = 1280x720 widescreen then the stage localcoord must also be the widescreen localcoord.
1280,720, and 854, 480, and 427,240 depend on the sprites.
So the stage should have the remake with correct localcoord first before anything else

Thank you! I fixed the localcoord. I notice the screen adjusted differently. Which is fine. But is there something else that cures the problem?

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