lunalucard55 wrote:this logo is really great with the voice and the music I love it I can't wait to try it I really like these new life bars, they are very nice and full of beautiful effects these are really professional work, my pc ultra is coming soon, I'm really going to have a blast with your awesome creations, I'm taking out the chips and the cola to follow the progress of all these incredible projects.
Thank you for the kind feedback :-)
It is the combination of multiple peoples great work and ideas, and Creepy Tarantino's vision for his project.
I think it will be impressive when it is complete.
Not really much interesting to show as far as Aesthetics or textures, but I wanted to share some early brainstorming footage of the schematics for the Main Menu screen.
Please ignore the strange lines and colored blocks ecetera - these are just guidelines and spacing grid markers for placement.
[You must be registered and logged in to see this image.]This initial step is often the most frustrating and tedious part of the process in my personal opinion.
It usually takes several trial and error takes, before the look and placement of the most important objects for the menu screen are where they need to be.
And it has to be right because it will affect how the rest of the screen is designed and how the finished product looks.
Basically this idea is building on the original sample and reference footage of the old Winmugen Mugen Megamix screen.
The general Idea here is to allow for the extra game mode icons, and also to offer some new innovation to the original one.
I am thinking of implementing a mode select system where each hexagon will Enlarge and be highlighted when that particular mode is selected.
This is basically just to show roughly how and where everything will be placed so it looks right and well proportioned, while also allowing for the space needed to add accents and details around the screen and other areas as I see fit.