DXWho is a Japanese character creator, mostly known for making an absolute absurd amount of characters since they've been part of the community. Unfortunately, as the information underneath the title would suggest, they decided to ONLY upload stuff to SENDSPACE... and because of this, a bunch of their stuff is completely lost or only exists as poorly re-created sewage done by another MUGEN character creator with a bad reputation.
ANYWHO, with that aside, what can be said about DXWho is that all of their work, whatever that is left, attempts to be as accurate as possible to the original games, minus a few things here and there. They're best known for their creations of characters from Survival Arts, Pit Fighter, and Kasumi Ninja... in other words, they're best known for doing DIGITIZED characters.
Unfortunately, their work on characters from Guardians of the Hood is long gone, so unless you have that, then it doesn't exist anymore. I've looked all of the internet to try and recover as much of their stuff as possible, but a huge chunk of it is completely dead.
Kasumi Vortex Platinum is a MUGEN fullgame created by DXWho and Xperiments, that includes a huge chunk of their characters (but unfortunately also includes random crap from other digitized and non-digitized games, not sure why). Nonetheless, you can see a good bunch of the work that has gone into these kind of characters and why they're highly sought after.
Another piece of work they've done is from Tattoo Assassins (the character on the left), and yes, if you play the original game, they move exactly the same. A lot of these digitized characters tend to have well... a lack of frames to say the least, but then again, the games they come from, are also missing these frames. So while they don't always look fluid, they do indeed seem very interesting.
At some point DXWho also did a few Megaman characters from some of the games, they're not too shabby, but do need some improvements.
So yeah, if you're like me, and have a special appreciation for digitized characters, then you'll absolutely love to check out this collection. If not, well... they have done some other characters, although personally, their best work is digitized.
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Enjoy.
ANYWHO, with that aside, what can be said about DXWho is that all of their work, whatever that is left, attempts to be as accurate as possible to the original games, minus a few things here and there. They're best known for their creations of characters from Survival Arts, Pit Fighter, and Kasumi Ninja... in other words, they're best known for doing DIGITIZED characters.
Unfortunately, their work on characters from Guardians of the Hood is long gone, so unless you have that, then it doesn't exist anymore. I've looked all of the internet to try and recover as much of their stuff as possible, but a huge chunk of it is completely dead.
Kasumi Vortex Platinum is a MUGEN fullgame created by DXWho and Xperiments, that includes a huge chunk of their characters (but unfortunately also includes random crap from other digitized and non-digitized games, not sure why). Nonetheless, you can see a good bunch of the work that has gone into these kind of characters and why they're highly sought after.
Another piece of work they've done is from Tattoo Assassins (the character on the left), and yes, if you play the original game, they move exactly the same. A lot of these digitized characters tend to have well... a lack of frames to say the least, but then again, the games they come from, are also missing these frames. So while they don't always look fluid, they do indeed seem very interesting.
At some point DXWho also did a few Megaman characters from some of the games, they're not too shabby, but do need some improvements.
So yeah, if you're like me, and have a special appreciation for digitized characters, then you'll absolutely love to check out this collection. If not, well... they have done some other characters, although personally, their best work is digitized.
[You must be registered and logged in to see this link.]
Enjoy.
Last edited by jo19sh92 on Tue Jan 25, 2022 6:30 am; edited 2 times in total