Rikard's Mugen Creations
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Rikard, aka Rikard86 (Real Name Riccardo Morgia) is a retired Italian veteran Mugen/RPG Maker creator and digital artist/spriter from the DOS-Mugen Era.
He retired from Mugen in 2010 to focus on studies and internships which would eventually lead to his current career in 3D video game character design. As of 2021, he is a Senior Character Artist at Hangar 13 Games, the company famous for the "Mafia" trilogy.
Rikard hosted a collection of his personal works & those of his friends on his Bilingual (Italian/English) Website Rikardishero.net
which went offline in 2010. He was active in the mugen scene between 2000 - 2010, placing him among the earliest known Mugen creators of all time.
What makes Rikard unique, is that he is not best known for one particular creation, and he developed 2 totally different fanbases within mugen, for totally different unrelated creations.He had a Japanese mugen fanbase as well as a western fanbase.
Much to his own dismay, (which he often publicly expressed), the work that he is best known for, is not his Magnum Opus work, nor is it the work that cements his place as one of the best all-time creators,which you will learn about later in this article.
Rikard as a creator represented the perfect balance of design/sprite editing skills combined with mugen coding knowledge.
Rikard created and released a collection of heavily edited SNK/KOF base-sprited original characters, which have continued to be base forms for edits in the KOF Mugen scene to this day.
An example of the popularity of his work and the extent to which his legacy of original characters has influenced the Japanese Mugen community, would be his infamous original Boss character, Sachiel, which has been edited multiple times, remade and even canonized into Mugen/KOF Fan fiction via internet fan-novels, niconico douga videos, and mugen/kof fan art by Japanese artists via websites such as pixiv.net.
In later years around the mid/late 2010s, character edits nodding tribute to the original such as "Kychiel" or "Sachiel Kyo", and other Kyo/Sachiel fusion edit characters continue to be released over 10 years after the original.
When Sachiel was initially released in the late 2000s, he was widely criticized as being an overpowered, unfair cheap boss character.
To put this into perspective, this was during an era where overpowered boss type characters were not yet mainstream in mugen as they would eventually become in years to follow.
Unironically, this was the same response from the community when Reubenkee released tge infamous Evil Ken and Evil Ryu.
Alas, his original design and stylistic divine/holy themed movesets combining elements of both KOF Boss character Orochi, and main KOF protagonist Kyo Kusanagi, only further added to his notoriety.
Despite being one of the very few Mugen creators to have ever released multiple original edit characters of decent quality, he is best known among his western audience, and remembered in the Mugen community not for his Original KOF edit characters, but for a parody creation based off the CVSNK Ryu named SPO Ryu, aka "Slightly Pissed Off Ryu".
This was initially supposed to be a parody of the reoccurring onslaught of poorly created "evil/shin/dark mugen shotoclone" characters that had become viral after the release of Evil Ken and Evil Ryu by Reubenkee.
SPO Ryu, according to Rikard was "an edit of CVS2 Ryu that depicts him as a depressed drunk hobo who probably ate too much at McDonalds"
A character that went on to be so notorious and idolized by the mugen community that it has earned its own place as an entry in saltypedia where it has its own full Bio.
Original article
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Despite the unwanted fame for his joke creation which ultimately overshadowed his true life's work as an original character creator, this ultimately cemented Rikard's position in Mugen history as a famous creator. Some have even speculated that this dissatisfaction contributed to his retirement from mugen. Rikard himself even noted in the readme files for the character:
"Special NO, THANKS. (...) The people who know me as 'the guy who made SPO Ryu', not as 'the guy who made original creations'."
TRIVIA:TFGNYS - "The Fighting Game Nobody's Yet Seen"
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In January 2010, Rikard announced a new project he was working on enigmatically titled TFGNYS. This game had a full story plot, and modern day JUS-esque aesthetic and gameplay. The project was never released of completed following RIkards retirement from mugen later that year.
His last official post on the project was on June 28, 2010 when he announced a Beta was coming following his graduation. There was never a Beta released to the public.
In summary, be it Sachiel's popularity in the east, or SPO Ryu's in the west, Rikard's contributions to Mugen have cemented their place in Mugen history. Whether it is due to the unwanted fame of a joke character that the entire community could relate to, or whether it ia due to his large number of original sprite-edited characters.
Links
[You must be registered and logged in to see this link.]
Now offline. Accessible via wayback engine
Download Links
Hosted link contains all of Rikard's offline works from his original website including all previously hosted creations, preview images and screenshots
[You must be registered and logged in to see this link.]
Now offline. Accessible via wayback engine
Rikard, aka Rikard86 (Real Name Riccardo Morgia) is a retired Italian veteran Mugen/RPG Maker creator and digital artist/spriter from the DOS-Mugen Era.
He retired from Mugen in 2010 to focus on studies and internships which would eventually lead to his current career in 3D video game character design. As of 2021, he is a Senior Character Artist at Hangar 13 Games, the company famous for the "Mafia" trilogy.
Rikard hosted a collection of his personal works & those of his friends on his Bilingual (Italian/English) Website Rikardishero.net
which went offline in 2010. He was active in the mugen scene between 2000 - 2010, placing him among the earliest known Mugen creators of all time.
What makes Rikard unique, is that he is not best known for one particular creation, and he developed 2 totally different fanbases within mugen, for totally different unrelated creations.He had a Japanese mugen fanbase as well as a western fanbase.
Much to his own dismay, (which he often publicly expressed), the work that he is best known for, is not his Magnum Opus work, nor is it the work that cements his place as one of the best all-time creators,which you will learn about later in this article.
Rikard as a creator represented the perfect balance of design/sprite editing skills combined with mugen coding knowledge.
Rikard created and released a collection of heavily edited SNK/KOF base-sprited original characters, which have continued to be base forms for edits in the KOF Mugen scene to this day.
An example of the popularity of his work and the extent to which his legacy of original characters has influenced the Japanese Mugen community, would be his infamous original Boss character, Sachiel, which has been edited multiple times, remade and even canonized into Mugen/KOF Fan fiction via internet fan-novels, niconico douga videos, and mugen/kof fan art by Japanese artists via websites such as pixiv.net.
In later years around the mid/late 2010s, character edits nodding tribute to the original such as "Kychiel" or "Sachiel Kyo", and other Kyo/Sachiel fusion edit characters continue to be released over 10 years after the original.
When Sachiel was initially released in the late 2000s, he was widely criticized as being an overpowered, unfair cheap boss character.
To put this into perspective, this was during an era where overpowered boss type characters were not yet mainstream in mugen as they would eventually become in years to follow.
Unironically, this was the same response from the community when Reubenkee released tge infamous Evil Ken and Evil Ryu.
Alas, his original design and stylistic divine/holy themed movesets combining elements of both KOF Boss character Orochi, and main KOF protagonist Kyo Kusanagi, only further added to his notoriety.
Despite being one of the very few Mugen creators to have ever released multiple original edit characters of decent quality, he is best known among his western audience, and remembered in the Mugen community not for his Original KOF edit characters, but for a parody creation based off the CVSNK Ryu named SPO Ryu, aka "Slightly Pissed Off Ryu".
This was initially supposed to be a parody of the reoccurring onslaught of poorly created "evil/shin/dark mugen shotoclone" characters that had become viral after the release of Evil Ken and Evil Ryu by Reubenkee.
SPO Ryu, according to Rikard was "an edit of CVS2 Ryu that depicts him as a depressed drunk hobo who probably ate too much at McDonalds"
A character that went on to be so notorious and idolized by the mugen community that it has earned its own place as an entry in saltypedia where it has its own full Bio.
Original article
[You must be registered and logged in to see this link.]
Despite the unwanted fame for his joke creation which ultimately overshadowed his true life's work as an original character creator, this ultimately cemented Rikard's position in Mugen history as a famous creator. Some have even speculated that this dissatisfaction contributed to his retirement from mugen. Rikard himself even noted in the readme files for the character:
"Special NO, THANKS. (...) The people who know me as 'the guy who made SPO Ryu', not as 'the guy who made original creations'."
TRIVIA:TFGNYS - "The Fighting Game Nobody's Yet Seen"
[You must be registered and logged in to see this link.]
In January 2010, Rikard announced a new project he was working on enigmatically titled TFGNYS. This game had a full story plot, and modern day JUS-esque aesthetic and gameplay. The project was never released of completed following RIkards retirement from mugen later that year.
His last official post on the project was on June 28, 2010 when he announced a Beta was coming following his graduation. There was never a Beta released to the public.
In summary, be it Sachiel's popularity in the east, or SPO Ryu's in the west, Rikard's contributions to Mugen have cemented their place in Mugen history. Whether it is due to the unwanted fame of a joke character that the entire community could relate to, or whether it ia due to his large number of original sprite-edited characters.
Links
[You must be registered and logged in to see this link.]
Now offline. Accessible via wayback engine
Download Links
Hosted link contains all of Rikard's offline works from his original website including all previously hosted creations, preview images and screenshots
[You must be registered and logged in to see this link.]