INFO:
Avengers: United Battle Force is a game I am working togheter with Doom on OpenBOR engine (something I advice every mugen creator to take a look). The idea is, somehow, to pay a homage to the original Arcade game called Captain America and the Avengers, which every of us loved when was a kid, but with a new interpretation. All kudos to Data East and Marvel for the original game!
(But guys, seriously, that game has a LOT of size errors... Juggernaut has almost the same size of Iron Man? No way. And why the hell he would use a bazooka? The guy IS a bazooka himself, lol)
GAMEPLAY:
While we use some gameplay from the original game, we added many things:
- At least, 2 special moves per char. Some chars have more moves.
- Each char is unique in some way: They have different values for life, attack, defense, power, speed and range.
- Some chars have passive skills (like regeneration), some have unique skills (like fyling mode).
- Breakout move (for dangerous times), rise attacks
- Unique AVENGER POWER per char, like a Desesperation Move. Consumes all the power bar but does a lot of damage.
Uniqueness
-Each character have different values for attack, defense, speed, mp, mp consumption, mp recover and status change.
-Some chars have double jump, some have fly mode, some will run while some will only dash,etc
Passive Skills
Some chars will have passive skills, designed to give even more uniqueness.
Examples:
Asgardian - Can't be burned or poisoned (still receive damage from the attacks)
Super Armor - He won't enters into the pain state if the attack isn't strong enough.
Natural Leadership - Recovers powers quickly.
SHOTS (SOME ARE OUTDATED):
VIDEOS:
Me (Hulk) and my son (Iron Man) playing against Tiger Shark, one of the bosses
Black Cat preview
one of the things I most love in openBOR: you can control the screen zoon inside the char, not on the stage
DOWNLOAD THE DEMO: [You must be registered and logged in to see this link.]
More to come soon :)
Avengers: United Battle Force is a game I am working togheter with Doom on OpenBOR engine (something I advice every mugen creator to take a look). The idea is, somehow, to pay a homage to the original Arcade game called Captain America and the Avengers, which every of us loved when was a kid, but with a new interpretation. All kudos to Data East and Marvel for the original game!
(But guys, seriously, that game has a LOT of size errors... Juggernaut has almost the same size of Iron Man? No way. And why the hell he would use a bazooka? The guy IS a bazooka himself, lol)
GAMEPLAY:
While we use some gameplay from the original game, we added many things:
- At least, 2 special moves per char. Some chars have more moves.
- Each char is unique in some way: They have different values for life, attack, defense, power, speed and range.
- Some chars have passive skills (like regeneration), some have unique skills (like fyling mode).
- Breakout move (for dangerous times), rise attacks
- Unique AVENGER POWER per char, like a Desesperation Move. Consumes all the power bar but does a lot of damage.
Uniqueness
-Each character have different values for attack, defense, speed, mp, mp consumption, mp recover and status change.
-Some chars have double jump, some have fly mode, some will run while some will only dash,etc
Passive Skills
Some chars will have passive skills, designed to give even more uniqueness.
Examples:
Asgardian - Can't be burned or poisoned (still receive damage from the attacks)
Super Armor - He won't enters into the pain state if the attack isn't strong enough.
Natural Leadership - Recovers powers quickly.
SHOTS (SOME ARE OUTDATED):
VIDEOS:
Me (Hulk) and my son (Iron Man) playing against Tiger Shark, one of the bosses
Black Cat preview
one of the things I most love in openBOR: you can control the screen zoon inside the char, not on the stage
DOWNLOAD THE DEMO: [You must be registered and logged in to see this link.]
More to come soon :)