[Preview]
[You must be registered and logged in to see this image.]
Video:
[Download]
[You must be registered and logged in to see this link.]
[Comment]
Update:
The last one from NZC. Also, never been ripped.
- M.U.G.E.N 1.0
- Animated Dragon Mouth
- Looping BGM
Readme:
[You must be registered and logged in to see this image.]
Video:
[Download]
[You must be registered and logged in to see this link.]
[Comment]
Update:
- Spoiler:
Hey Guys, I finally finished up Karakuri Dojo. This one was extremely tough and discouraging. I can't even begin to describe how much this thing annoyed me. Anyways... the details:
[o] - Color corrected everything.
[o] - Sized the stage down by half.
[+] - Adds interactive platforms that can be toggled by hitting the dragon's head three times. (Only applicable in NZCR full-game environment)
[+] - Adds a "secret" room that opens the door and reveals Naruto doing his business.
[o] - Changed the deltas of various objects.
[o] - Custom rotating gears at the top left and right windows.
[o] - The floor is now reflective.
[o] - Separated the pillars from the background to add to the depth of the stage.
A lot of work went into this one. I tried my best to completely destroy the old version, which was the most boring stage I've ever made.
The last one from NZC. Also, never been ripped.
- M.U.G.E.N 1.0
- Animated Dragon Mouth
- Looping BGM
Readme:
- Spoiler:
- [Karakuri Dojo's Readme]
Name: Karakuri Dojo
Series: Naruto Shippuuden
Game: Naruto Shippuuden: Ninjutsu Zenkai Cha-Crash (NZC)
Release Date: 12/17/2014
M.U.G.E.N Version: 1.0
Author: Alexei Roschak
Description: This is Karakuri Dojo. I found this one by accident. I had forgotten
it was in NZC and that it was never ripped out, so I took the responsibility
of doing so.
Installation:
Place the "KarakuriDojo.def" and "KarakuriDojo.sff" files in your "Stages" folder and place
the "KarakuriDojo.mp3" in your sounds folder. That's it. Add it to your select.def
and you're done.
[Conclusion]
The music was cut special and made to loop. This means that after a certain point
is passed, the song will play on a loop forever. There are interactive elements that
can be seen in the video that won't appear or work outside of the full-game environment
they were designed to operate within.