[You must be registered and logged in to see this image.]Ok.
So I disabled the Hi Res=1.
And as I get overhuge sprites, Local Coord is 1920 x 1080.
BUT.
As Street of Rage is a game with lifebars at the top, something that I have to cut, I got the black part at the bottom of the background.
What can I do to avoid it?
If I "scale" the background, it will look odd.. Like too big.
I'll need to complete the background at the top, with some picture, like a wall or something?
Plus, the characters are big by themselves on this background.. It's a problem, no?
EDIT:
[You must be registered and logged in to see this image.]This is with Local Coord = 1920 x 936, the exact size of the background picture. I just need to find the way to display the picture upper part, and it will looks way better!
BUT. I think I've chosen the ONLY game that cut the background to put the lifebars and timer.
It's the worst choice I could make to begins with stage making.
:Shieet:
I'll have to put some art to cover the black part because of that, but as it will be covered with Mugen lifebars, it will be not to bad. (I hope). This is what I'll do tomorrow.