The first stage I gave feedback on @ MFFA as you already know
Copy/Paste From MFFA for those wondering wrote:
Feedback:
-With Stages, use underscores instead of spaces in the .def name(personally I'd do it for the sff name too)
So rename SBX - Suriagehara No Tatakai.def to SBX_-_Suriagehara_No_Tatakai.def
The reason being, people will have an issue assigning stages to characters due to how mugen reads stuff.
- I would bring the characters down a few pixels (like 2 or 3), they feel a bit too high up on the floor.
- I'm not sure how they were in the SBX, but the animations feel too slow to me. Even if you decide to leave the fire anim alone, those banners/flags need to be sped up.
-Just being a little OCD, put your name in quotes ("Wargame") after author =
Same thing applies on the second stage about the underscores and author name
I can't give too much feedback on the second stage seeing how the sprites are (leaving little room for depth) but looking in def i noticed some stuff
[BG 05]
type = Normal
spriteNo = 0,2
layerNo = 1
start = -1,-1
delta = 2,2
trans = None
mask = 1
tile = 0,0
tilespacing = 0,0
ActionNo = 0
velocity = 0,0
The type is
normal not
anim so it doesn't need a actionno (you do this all over the def)
Vice versa with anims and spriteno (however i do remember seeing this done in some stages so im unsure if its used for something more advanced)
I would also delete the trans,tile,tilespacing,and velocity lines since they are all the default values(mugen will just use those if nothing is specified)