[DOWNLOAD]
[You must be registered and logged in to see this link.]
[COMMENT]
SFA 2 Ryu Stage. Super jump. Looped bgm. Props to Ryo2005. Come on...you knew it was coming.
We're The Best At What We Do - Runnin' The Mugen Underground Since 2010. Underground M.U.G.E.N community specializing in advanced Quality Mugen content, Fanart, Graphics, Fighting Games & more.
Last edited by Alpyne_D on Sun Jul 21, 2013 5:59 pm; edited 1 time in total
Alpyne_D wrote:here's some R.O.K. AA from ya boi: Warrior's Road (Alp's StooperDopeMix Edition)
you're welcome.
i'm tha shit, i know
GLB wrote:I hope you don't get offended by me asking, but what exactly are you doing to the stages?
You said you're not ripping them yourself, you're using others sprites whom have already completed said stage, so what exactly is it that you're doing/fixing? Just deltas/aesthetic stuff? Or..
Either way the stages don't look too bad.
Dissidia wrote:Exactly. SFA2 superjump stages have been done years ago and you're just rehashing them.
Vegaz_Parrelli wrote:
Sfa isn't a super jump stage. Most of the sprites are cut off st a certain height. So I just draw the rest . If you can't tell...that means I'm doing my job, Lil Bro.
GLB wrote:Vegaz_Parrelli wrote:
Sfa isn't a super jump stage. Most of the sprites are cut off st a certain height. So I just draw the rest . If you can't tell...that means I'm doing my job, Lil Bro.
Oh okay. That's pretty cool, wouldn't it be considered more of an edit then?
Cruz Excahm wrote:Probably could darker the sprites shading?
Would look nicer imo.
MP wrote:You could try making a SFA stage from scratch since (i'm guessing) there are already stage rips at Spriter's Resources.
Last edited by MP on Mon Jul 22, 2013 3:10 pm; edited 1 time in total
Vegaz_Parrelli wrote: Dang...I didn't know it was SNES. I thought it was a PlayStation game.
Newagemugen » Mugen Downloads
» Featured Artists » Vegaz_Parrelli's Creations » Suzaku Castle by Vegaz
Similar topics
Permissions in this forum:
You cannot reply to topics in this forum