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100SadPandas
O Ilusionista
SXvector
HUNGRY WOLF
kenshinx0
Legend Ivanhoe
Demitri
DJ HANNIBALROYCE
Paul.M
GRAYFOX
Tamez
ExCham
Leo116
Vegaz_Parrelli
Sir Lord Alpyne
Dissidia
dbdrummer7
G
Markpachi
Watta
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451Finished - Page 19 Empty Re: Finished Sun Sep 29, 2013 12:28 am

Markpachi

Markpachi

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Maybe you can add a magical rainbow aura behind the villa.

452Finished - Page 19 Empty Re: Finished Sun Sep 29, 2013 12:32 am

Dissidia

Dissidia

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And ponies perhaps? loljk. Don't do that!


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453Finished - Page 19 Empty Re: Finished Sun Sep 29, 2013 2:02 am

Watta

Watta

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Rainbow? Bro, it's at night ._.

Ponies? Niggah, don't tell me you be turning into a brony :cena:


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454Finished - Page 19 Empty Re: Finished Sun Sep 29, 2013 2:50 am

Markpachi

Markpachi

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Magic Rainbow Aura.




MAGIC

455Finished - Page 19 Empty Re: Finished Sun Sep 29, 2013 3:09 am

Dissidia

Dissidia

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Watta wrote:Rainbow? Bro, it's at night ._.

Ponies? Niggah, don't tell me you be turning into a brony :cena:
Maybe, maybe not. :mcmahon: 


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456Finished - Page 19 Empty Re: Finished Sat Oct 12, 2013 5:32 am

Watta

Watta

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So like. I was bored yesterday.

Making super simple stages for now Cheesin

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They're both half way done. I'm going to release them for 1.1 first then convert them to 1.0.

In the first one, there's animated water, a sun flare, and moving clouds (still implementing them).
I might add some BGCtrl Leaves too. It's a simple stage so I'm probably not going to add anything else.

The castle one will probably have shooting stars and something moving across the pond, and then I'll release a beta.


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457Finished - Page 19 Empty Re: Finished Sat Oct 12, 2013 5:35 am

Markpachi

Markpachi

Finished - Page 19 49283851498_0631820187_o
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That 1st one is sex.







Yo, gimme that sun glare image.

458Finished - Page 19 Empty Re: Finished Sat Oct 12, 2013 5:46 am

Watta

Watta

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Aight, but gimme that PSD too mang


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459Finished - Page 19 Empty Re: Finished Sat Oct 12, 2013 9:23 am

Demitri

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MP wrote:
Yo, gimme that sun glare image.


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460Finished - Page 19 Empty Re: Finished Sat Oct 12, 2013 9:53 am

Markpachi

Markpachi

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The circles better be separated. Sun glares should have deltas too.

461Finished - Page 19 Empty Re: Finished Sun Oct 13, 2013 7:46 am

Watta

Watta

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I gave them deltas. The stage is done tbh. Gonna release the beta soon, just need time to upload.


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462Finished - Page 19 Empty Re: Finished Sun Oct 13, 2013 9:32 am

Markpachi

Markpachi

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Excellent job then, Watta. Can't wait for the beta!

463Finished - Page 19 Empty Re: Finished Sun Oct 13, 2013 2:25 pm

Watta

Watta

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I found some wacky deltas in the clouds behind the mountains I added (not in the preview images). So I need to fix those.

Spoiler:


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464Finished - Page 19 Empty Re: Finished Thu Dec 12, 2013 3:59 am

Watta

Watta

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Low-res stage

Odin's Wake

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It's at about 50% right now. Just need to add come clouds, a dragon, and some BGCtrl's and it's done.
Spoiler:


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465Finished - Page 19 Empty Re: Finished Thu Dec 12, 2013 8:18 am

Markpachi

Markpachi

Finished - Page 19 49283851498_0631820187_o
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Where did you get those sprites? Those look familiar, kinda.

466Finished - Page 19 Empty Re: Finished Thu Dec 12, 2013 9:18 am

Watta

Watta

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Spriter's resource from some game called odinsphere or something


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467Finished - Page 19 Empty Re: Finished Sat Mar 08, 2014 11:24 am

Watta

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Ah okay! super bump!~

Right now, along with my GFX requests, I'm working finishing the skeletons in the closet.

1. Midnight Over The Concrete Jungle

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- Recreated original PSD
- Removed rain
+ Found better city background
~ Needs to be indexed and converted to 1.1 (I've done this before so it shouldn't take very long)
~ Might add some rising smoke, but this is still just an idea

Suggestions? I need some ideas for lighting around the stage, the train's carriage seems too dull.

2. Cypher Gate

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~ Almost everything is done
~ BGCtrl's need some tweaking
--> Needs some more animations

Mark gave up on this stage so it's now my job to finish it. I've made all the necessary BGCtrl's  but they will be tweaked a bit more. Since I can't make the fancy effects like Mark originally planned to, what I've got in mind is just some energy particles as well as some dust floating in accordance to the rest of the stage.

Right now the BGCtrl's are like this. The panel in the back starts off slow but gains speed (moving to the left). Eventually the middle panel also starts moving down and the evnshake increases from 1 to 2.5 for dramatic affect.

What I'm going to do now is this.

Change it so that the back panel moves to the left for 10 seconds and then slows down and stops. Then the middle panel starts up, goes on for 10 seconds, slows down and stops. This cycle will continue, and at the same time all the dust/energy particles will flow in the same direction as the panels are moving.

Any/all suggestions are welcome :)

I'll also post the update of the Abandoned Fortress stage once I start working on that also.

EDIT:

Abandoned Nerv Facility
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*updated concept.



Last edited by Watta on Sat Mar 08, 2014 1:53 pm; edited 2 times in total


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468Finished - Page 19 Empty Re: Finished Sat Mar 08, 2014 1:44 pm

Demitri

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I liked the train version :<


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469Finished - Page 19 Empty Re: Finished Sat Mar 08, 2014 1:51 pm

Watta

Watta

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Train version of what? Cypher gate's BGCtrl's are still up for debate and the first grayscale stage is already a train stage lol

Updated third WIP*


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470Finished - Page 19 Empty Re: Finished Sat Mar 08, 2014 4:34 pm

G

G

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I don't like that it's grayscale now, i think it looks bad. Not a fan of the third concept only because of the gigantic robot in the background but other than that it's a nice WIP. I'm more interested in Cypher Gate and how you'll do with that, all 3 have great potential though.


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471Finished - Page 19 Empty Re: Finished Sat Mar 08, 2014 10:03 pm

O Ilusionista

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This image is pretty good! But I see some errors:
[You must be registered and logged in to see this image.]

Look at the green lines, its the perspective lines of the vanish point. The one at the center and the two close to it are ok, but the most distant not. All the lines must conect at the centre of the horizontal line in the middle of the image.

Now loow at the blue lines - they are out of place. The point where they join MUST be the same point where the green lines intersects, like this:
[You must be registered and logged in to see this image.]
So, that part must be moved upward until the lines matches.

one last thing: that giant robot is cool, but since its huge, it needs to project shadow on the floor


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472Finished - Page 19 Empty Re: Finished Sat Mar 08, 2014 10:10 pm

Markpachi

Markpachi

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Woah, Abandoned Nerv Facility, huh? Nice.

Spoiler:

473Finished - Page 19 Empty Re: Finished Sun Mar 09, 2014 5:00 am

Watta

Watta

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G wrote:I don't like that it's grayscale now, i think it looks bad. Not a fan of the third concept only because of the gigantic robot in the background but other than that it's a nice WIP. I'm more interested in Cypher Gate and how you'll do with that, all 3 have great potential though.

Well, I'll see what I can do about the whole grayscale problem. I think it looks fine but I guess color would liven it up some more. What colors do you think would look good?

O Illusionsta wrote:
This image is pretty good! But I see some errors:
[You must be registered and logged in to see this image.]

Look at the green lines, its the perspective lines of the vanish point. The one at the center and the two close to it are ok, but the most distant not. All the lines must conect at the centre of the horizontal line in the middle of the image.

Now loow at the blue lines - they are out of place. The point where they join MUST be the same point where the green lines intersects, like this:
[You must be registered and logged in to see this image.]
So, that part must be moved upward until the lines matches.

one last thing: that giant robot is cool, but since its huge, it needs to project shadow on the floor

Woah, thanks for the heap of help man!  :Enjoyment: 
I'll have a good fix through that :)

The robot is actually at a good delta away from the whole main fortress floor so it doesn't need a shadow as it is far away. However, I intend to lower the overall depth of the stage so I'll be sure to add them shadows.

Again, thanks A LOT for your feedback, I really appreciate all your help :)


Markpachi wrote:Woah, Abandoned Nerv Facility, huh? Nice.

Spoiler:

Do you still want to work on the fortress stage? I could release it as a beta and we could make some mega update in the summer when you've got time.... or are you talking about Cypher Gate?

Well either way, I'm just going to go ahead and release them all. You can update them all in the summer with your swegtastic graphical prowess  Dat behind 
We just need to release something y'know? Me especially since I haven't really given anything to the community in a long time except for my amazing shit posting.

--------------------------------------------------------

EDIT:

Okay I so tried implementing O Illusionsta's feedback. I know the ground looks off perspective but it'll be fine in-game since I'm going to put a parallax on it. It was the same deal wth the grayscale train stage but it also turned out fine so this should turn out similar :)

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474Finished - Page 19 Empty Re: Finished Sun Mar 09, 2014 9:05 am

Markpachi

Markpachi

Finished - Page 19 49283851498_0631820187_o
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I could help you out with Abandoned NERV Facility if you want. It looks easy enough. I also have a video editing software again so yeah. I just kinda don't want to work with Cypher Gate because I think it looks horrible.

Some ideas for NERV Facility:
- Shadow cast by the shittier version EVA-02. Goddamn, I hate the Rebuild version so much, but I can't explain why. The render looks pretty good though.
- Replace the center of the floor with concrete and add the NERV logo there.
- Sun glare with long parts going from left to right, like the ones seen in Michael Bay's Transformer movies.
- Falling leaves (I still haven't seen the leaves from Rajaa's Satsuki)

475Finished - Page 19 Empty Re: Finished Sun Mar 09, 2014 2:04 pm

Watta

Watta

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Thanks mate :)

Oh mah gawd, I hate the rebuild Eva Unit-02 as well but all the good renders are of the rebuild one :'(

I'll be sure to apply all of your suggestions :)

OH DAMN NIGGAH! I just got a good idea. I could replace that shitty Unit-02 with the original Unit-01 and have a transition of it going into Berserk mode, I actually have all of the necessary stuff for that

D:


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