ok, for those members here that haven't seen this yet, here're tha results of my 1st attempt at stage kreation:
KUSHIYAMA FOREST
Version 1
Version 2
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stuff that's here:
~anims [V2]
~moderate Super Jump [you won't kiss tha sky, but you won't bang your head on tha "ceiling" too much either]
~BGMs kut for each version [subject to change; haven't decided yet]
==more work is in store for both V1 & V2 [check defs for more info], & hopefully i can pull off everything i wanna do without it lookin' too shitastic when i'm done.
mad props to MarkPachi for enhancin' tha hell outta V2, couldn't've got it done without ya
thanx my boi Realest & tha rest of tha REIGN conglomerate for additional AA.
& thank YOU for coppin' this joint.
also, i'm i bit lazy [as we all tend to be at times xD], so copy/pasta this part in tha def for V1 to fix an oversight i made [as pointed out by GLB. thanx bruh]:
[BG image]
type = normal
spriteno = 0, 1
start = 0,-83
delta = 1,1
mask = 1
anywho, hope y'all enjoy dem shitz.
KUSHIYAMA FOREST
Version 1
Version 2
[You must be registered and logged in to see this link.]
stuff that's here:
~anims [V2]
~moderate Super Jump [you won't kiss tha sky, but you won't bang your head on tha "ceiling" too much either]
~BGMs kut for each version [subject to change; haven't decided yet]
==more work is in store for both V1 & V2 [check defs for more info], & hopefully i can pull off everything i wanna do without it lookin' too shitastic when i'm done.
mad props to MarkPachi for enhancin' tha hell outta V2, couldn't've got it done without ya
thanx my boi Realest & tha rest of tha REIGN conglomerate for additional AA.
& thank YOU for coppin' this joint.
also, i'm i bit lazy [as we all tend to be at times xD], so copy/pasta this part in tha def for V1 to fix an oversight i made [as pointed out by GLB. thanx bruh]:
[BG image]
type = normal
spriteno = 0, 1
start = 0,-83
delta = 1,1
mask = 1
anywho, hope y'all enjoy dem shitz.