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AZ's Stage concepts

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11.0/older Hi Res Stage AZ's Stage concepts Wed Oct 24, 2012 4:29 pm

Psyre

Psyre

AZ's Stage concepts 49283851498_0631820187_o
Newsboy (Stone)
Created 5 or more Unique Topics
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank

First of possibly many stages i'll be creating blah blah blah I need your help.

aight, what I wanna do with this stage.

1. Transitioning, like first rounds pretty normal, second round...idk maybe some light rain, third round an all out lightning storm

2. i wanna add some birds in the first round, crows in the second, and wind that pushes the chars left/right a la [You must be registered and logged in to see this link.] 1:54, in the last round.

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Thats it, thanks in advance.

21.0/older Hi Res Stage Re: AZ's Stage concepts Wed Oct 24, 2012 4:53 pm

G

G

AZ's Stage concepts OjtZ7W5
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The first step and always first is creating your sprites. Basically, how you want to go about this, is adding pink to the parts you want transparent in the stages (it doesn't HAVE to be pink. Just a color that stands out among all the colors in your image in this case it'd be something like bright pink. After you apply pink to all these areas (parts of the stage you want transperacy like the sky. Open any stage in Fighter Facotry to get an example with pink behind the bg).


The step after this is indexing your sprites (once they're finished.) You want transitioning, you'd have to create a darker/lighter/whatever versions of the stage by recoloring them in an image program.

After your colors are applied refer [You must be registered and logged in to see this link.] for a tutorial on indexing and sprite creating.

To make your sprite finalized, you do those instructions in gimp and save your file as an indexed (256 color limit) pcx file.

A suggestion for rain creating, create a plain black background, the size of your background ( or 640 x 480 with a 0,0 delta, but more about that later) and use the program "Sqirlz Water Reflections" to create rain. That's what I use, at least. People do their own rain many different ways. And once you have this program, you can play around with it to get a basic idea. It's not a hard program to figure out at all. Once you've created your rain animation in Sqirlz, it'll give you options to save it on the top right corner of the program. You want to save them all as image files and convert those to pcx's a la gimp. (You don't have to apply pink to these, just save them on the black bg and i'll show you how to code them into mugen with no transperacy issue.) Make sure the image files you save are png's, and you convert them to pcx by indexing them (don't worry about the color map on these. Just index and save as pcx)

Birds aren't a hard find to find sprited already for you. Preferably HR styled, for this one. Teros has open source birds on his site in his stages, as well as the birds in MOTVN/GLB's crossing.

I hope this helped. If you have questions during all these let me know here, or in xat.


Good luck az!


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31.0/older Hi Res Stage Re: AZ's Stage concepts Wed Oct 24, 2012 6:54 pm

Psyre

Psyre

AZ's Stage concepts 49283851498_0631820187_o
Newsboy (Stone)
Created 5 or more Unique Topics
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
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Index'd

Spoiler:
Dl-ing squirlz now..

41.0/older Hi Res Stage Re: AZ's Stage concepts Wed Oct 24, 2012 8:25 pm

G

G

AZ's Stage concepts OjtZ7W5
★★Thousand Dragon★★
Posted over 1000 Messages
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
The Greatest Showman (Platinum)
Created 40 or more Unique Topics
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Nice start. (I threw those in a spoiler.) Obviously the sprites still need some basic cleaning applied to them. Also remember the pink is removed in mugen, so i don't quite understand the second part. But the first looks good, it'll be nice and have good deltas along with it.


The next step will be to create your rain, and transition edits.


After your sprites are completed, you're going to want a basic template. Considering almost NOBODY makes a stage completely from scratch. Here's a link to Elecbytes training room (from Cybaster's tutorial) [You must be registered and logged in to see this link.]

While your SFF file contains the graphics, your DEF file contains all the code for the stage. Your .def file is opened and edited in notepad. I'll be dissecting parts of Cybaster's tutorial and putting my twist into it as well to help you out. I'll be explaining the mugen .def file.



BASIC MUGEN .DEF UNDERSTANDING

Spoiler:



BASIC SFF UNDERSTANDING

Spoiler:



There ya go.


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51.0/older Hi Res Stage Re: AZ's Stage concepts Wed Oct 24, 2012 8:58 pm

Demitri

Demitri

AZ's Stage concepts RjBqV68
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GLB wrote:Also remember the pink is removed in mugen, so i don't quite understand the second part.

Spoiler:
Spoiler:
Is there a problem?

61.0/older Hi Res Stage Re: AZ's Stage concepts Wed Oct 24, 2012 9:30 pm

G

G

AZ's Stage concepts OjtZ7W5
★★Thousand Dragon★★
Posted over 1000 Messages
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
The Greatest Showman (Platinum)
Created 40 or more Unique Topics
★★Pot Of Prosperity★★
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Nah, I didn't mean THAT, I mean what exactly his second sprite entailed and where he placed it in mugen. What his idea for it was.


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71.0/older Hi Res Stage Re: AZ's Stage concepts Thu Oct 25, 2012 9:59 am

Demitri

Demitri

AZ's Stage concepts RjBqV68
★★Thousand Dragon★★
Posted over 1000 Messages
Talk Of The Town (Wood)
Recieved 5 or more likes from other Members
Published To Perfection (Gold)
Created 30 or more Unique Topics
卍♆★Divine Overseer★♆卍
Verified Senior Forum support/assistant/curator
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank

Oh all he gotta do is cut off the text then cover it later with a bridge scratch


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81.0/older Hi Res Stage Re: AZ's Stage concepts Fri Oct 26, 2012 3:10 pm

Dissidia

Dissidia

AZ's Stage concepts 49283851498_0631820187_o
★★Thousand Dragon★★
Posted over 1000 Messages
The Greatest Showman (Platinum)
Created 40 or more Unique Topics
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank

Well shit, AZ finally creating stages. :cheers:
AZ wrote:First of possibly many stages i'll be creating blah blah blah I need your help.

aight, what I wanna do with this stage.

1. Transitioning, like first rounds pretty normal, second round...idk maybe some light rain, third round an all out lightning storm

2. i wanna add some birds in the first round, crows in the second, and wind that pushes the chars left/right a la [You must be registered and logged in to see this link.] 1:54, in the last round.

Thats it, thanks in advance.

Transitioning the rain isn't that difficult. There's some coding you can borrow from my "Midnight Church" stage for both the rain and puddles.

Code:
[BG RIPPLE]
type  = anim
actionno = 5
start = 0, 0
delta = 2, 2
mask = 1
[Begin Action 5]
15,0, 0,0, 2275 <- The very last number is the number of ticks the ripple will begin. So in about 2275, that's when the ripple starts animating.

loopstart <- The loopstart is where it loops from this point on, starting from 6,0.

6,0,0,0,3
6,1,0,0,3
6,2,0,0,3
6,3,0,0,3
6,4,0,0,3
6,5,0,0,3
6,6,0,0,3
6,7,0,0,3
6,8,0,0,3
6,9,0,0,3
6,10,0,0,3
6,11,0,0,3
6,12,0,0,3
6,13,0,0,3
6,14,0,0,3
6,15,0,0,3
6,16,0,0,3
6,17,0,0,3
6,18,0,0,3
6,19,0,0,3

[BG RAIN]
type  = anim
actionno = 11
start = -160,0
delta = 2,2
layerno =1
mask = 1
[Begin Action 11]
15,0, 0,0, 2275 <- same as I said above for the ripple.

loopstart  <- Same as I said above for the loopstart
11,0,0,0,3,,AS92D256
11,1,0,0,3,,AS92D256
11,2,0,0,3,,AS92D256
11,3,0,0,3,,AS92D256
11,4,0,0,3,,AS92D256
11,5,0,0,3,,AS92D256
11,6,0,0,3,,AS92D256
11,7,0,0,3,,AS92D256
11,8,0,0,3,,AS92D256
11,9,0,0,3,,AS92D256
11,10,0,0,3,,AS92D256
11,11,0,0,3,,AS92D256
11,12,0,0,3,,AS92D256
11,13,0,0,3,,AS92D256
11,14,0,0,3,,AS92D256
11,15,0,0,3,,AS92D256
11,16,0,0,3,,AS92D256
11,17,0,0,3,,AS92D256
11,18,0,0,3,,AS92D256

Hope this helps.


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91.0/older Hi Res Stage Re: AZ's Stage concepts Fri Feb 21, 2014 10:14 am

Psyre

Psyre

AZ's Stage concepts 49283851498_0631820187_o
Newsboy (Stone)
Created 5 or more Unique Topics
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank

so i found my boat, and my drive to re-cut all these fucking pieces again and i have one question...

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Too lossy?

101.0/older Hi Res Stage Re: AZ's Stage concepts Fri Feb 21, 2014 10:51 am

Dissidia

Dissidia

AZ's Stage concepts 49283851498_0631820187_o
★★Thousand Dragon★★
Posted over 1000 Messages
The Greatest Showman (Platinum)
Created 40 or more Unique Topics
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank

Loss doesn't matter much if you use dithering.


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111.0/older Hi Res Stage Re: AZ's Stage concepts Fri Feb 21, 2014 2:40 pm

Watta

Watta

AZ's Stage concepts 49283851498_0631820187_o
★★Thousand Dragon★★
Posted over 1000 Messages
Talk Of The Town (Wood)
Recieved 5 or more likes from other Members
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
Heaven's Door (Silver)
Created 20 or more Unique Topics
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank

Dithering is godly. Also, please finish this stage. We need someone around here who can actually finish a well made stage (apart from Diss).


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121.0/older Hi Res Stage Re: AZ's Stage concepts Fri Feb 21, 2014 10:42 pm

G

G

AZ's Stage concepts OjtZ7W5
★★Thousand Dragon★★
Posted over 1000 Messages
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
The Greatest Showman (Platinum)
Created 40 or more Unique Topics
★★Pot Of Prosperity★★
Commissioned/Donated to support Newagemugen
卍♆★Divine Overseer★♆卍
Verified Senior Forum support/assistant/curator
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank
Fanservice (Bronze)
Recieved 20 or more likes from other Members

Dithering when jigsawing is priority especially on blues, blues tend to be extremely lossy in mugen. This sort of thing is better done in Photoshop though honestly.


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