Thanks.
I figure I'll reveal all of my planned stage information for the next couple of months. Once i'm back home in a month or so i'll continue to do my stage updates and pack contributions. In no specific order:
Calignious Lake Update- Color overlay (for night effect)
- Darkened boat
- Darkened Crows
- Darkened Water.
- Remade and fixed start position of rain.
- Had BG cut from pillars (thanks AZ) for more deltas in the background.
- Slightly tweaked deltas.
- Slightly tweaked fog code.
- May add glowing red eyes as suggested by AZ and Genesis.
- May add fog in background behind pillars.
Spirit Lake Update- Color overlay (for blending effect)
- Recolored boat.
- Removed energy(souls) sprites
- Recolored Fog.
- Adding an animated glow to boat (symbolizing spirits)
- Fix the edges on the mountain.
- May change background.
The City's Buildings Update- Recolor foreground.
- Replace fireworks.
- Replace buildings.
- Add lighting effect to new buildings.
- New sky.
- Add clouds.
- May add some smaller billboards.
- (Whatever else Diss would recommend when he's not busier. I'll be out of coding for a month or so anyways.)
Snow Chapel Update- Remove black outlines on foreground.
- Replace background and remove partial gradient loss.
- Most likely remove intro.
- Fix snow to move more randomly (realistically).
- Recolor bats.
- (Any ideas Diss may have.)
Desert Update- Change background.
- Remove current mountains.
- Add 2 sets of new mountains.
- Add a new lens flare.
- Remove birds.
- Maybe add an overlay for blending.
- Maybe mess with sand sprite and remake it somehow.
Samurai Palace Update- Replace foreground with larger rooftop.
- Rather than rain, have sun and distant japan-esque backgrounds.
- A lens flare.
- Birds.
- More detail on palace sprite.
- Use Jean's newest sun effects tutorial on my sprites.
HELL Update- I've added chains.
- Recolored bats.
- Added crows.
- Darkened floor and wall.
- Removed "WELCOME TO HELL!" text and added satantic designs.
- All that's left is replacing the fire (I'll probably do this once I see Waffles fire he talked about a while ago.)
Pathway Collaboration With WafflesI sprited the PSD and put it into mugen, coming to the conclusion of how small it is. I could make it with no bound high, but I don't want to do this. So I have to remake all the sprites in a larger size before progressing. I'll be into this eventually.
Caged Ice Remake (Teros Collaboration) I've spoken to Teros and we thought it'd be cool for me to remix an old stage of his (Caged Ice) into HR quality and potentially new effects. I'm currently in the works of creating a base to work on (concept image).
Urien:SF3TS RemixIt's in mugen, I just need to replace the sky, fix the stars, add more detail, remove some bad edges, redo the foreground, recolor fog, add more detail to grass.
Gill:SF3TS RemixConcept created, needs much more work still. But i'm mostly planning a dark, snowy, a sky, layerno 1 statues that will glow animated, animated clouds and a glowing moon.
Ryu:SF3TS RemixNothing put toward it yet, just a basic idea for now. The plan would be a regular reincarnation of Ryu's stage (better aesthetically of course) then transitioning into an Evil Ryu version of the stage, a white flash will occur with fire to follow.
I'll have more information on everything when I'm at home in a while.