Lookin' good so far my man!
Newagemugen
We're The Best At What We Do - Runnin' The Mugen Underground Since 2010. Underground M.U.G.E.N community specializing in advanced Quality Mugen content, Fanart, Graphics, Fighting Games & more.
Cruz Excahm wrote:
I love this GG styled Scharlachrot
MP wrote:That's very badass. Could you post a video showing the WIP?
grayfox wrote:"Experimenting with custom helper code" - Please give more input on that note. Looking very professional as usual, my good buddy.Peace!
;-----------------------------------------------------
;Experimental Screenpack state-1 codes
;-----------------------------------------------------
[State -1, experimental Hi Res Vs Screen Arcade Mode]
type = Helper
triggerall = ishometeam
triggerall = Roundstate = 0
triggerall = Roundno = 1
triggerall = teammode = single && enemy,teammode = single
trigger1 = time < 599 && !numhelper(900099991)
helpertype = normal ;player
name = "Custom VS Screen"
ID = 900099991
stateno = 900099991
pos = 0,0
postype = left
supermovetime = 999999999
pausemovetime = 999999999
ownpal = 1
ignorehitpause = 1
[State -1, experimental Hi Res Vs Screen Versus Mode P1]
type = Helper
triggerall = teamside = 1
triggerall = Roundstate = 0
triggerall = Roundno = 1
triggerall = teammode = single && enemy,teammode = single
trigger1 = time < 599 && !numhelper(900199991)
helpertype = normal ;player
name = "Custom VS Screen"
ID = 900199991
stateno = 900099991
pos = 0,0
postype = left
supermovetime = 999999999
pausemovetime = 999999999
ownpal = 1
ignorehitpause = 1
[State -1, experimental Hi Res Vs Screen Versus Mode P2]
type = Helper
triggerall = teamside = 2
triggerall = Roundstate = 0
triggerall = Roundno = 1
triggerall = teammode = single && enemy,teammode = single
trigger1 = time < 599 && !numhelper(900299991)
helpertype = normal ;player
name = "Custom VS Screen"
ID = 900299991
stateno = 900099991
pos = 0,0
postype = left
supermovetime = 999999999
pausemovetime = 999999999
ownpal = 1
ignorehitpause = 1
;------------<Hi Res Custom Vs Screen purposes>-----------------------
;--------------------------------------------------------------
[State -1, experimental Screenpack LB P1]
type = Helper
triggerall = teamside = 1
triggerall = Roundstate >= 0
triggerall = !numpartner
triggerall = !numhelper(900099991)
trigger1 = 1 && !numhelper(1990994321)
helpertype = normal ;player
name = "Lifebars P1"
ID = 1990994321
stateno = 1990994321
pos = 0,-99999999999999999
postype = left ;p2,front,back,left,right
ownpal = 0
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1
[State -1, experimental Screenpack LB P2]
type = Helper
triggerall = teamside = 2
triggerall = Roundstate >= 0
triggerall = !numpartner
triggerall = !enemy,numhelper(900099991)
trigger1 = 1 && !numhelper(1990994332)
helpertype = normal ;player
name = "Lifebars P2"
ID = 1990994332
stateno = 1990994332
pos = 0,-99999999999999999
postype = left ;p2,front,back,left,right
ownpal = 0
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1
[State -1, experimental Screenpack Global Announcer Helper]
type = Helper
triggerall = teamside = 1
triggerall = Roundstate >= 0
triggerall = !numpartner
triggerall = !numhelper(900099991)
trigger1 = 1 && !numhelper(1990994343)
helpertype = normal ;player
name = "Global Announcer Dummy"
ID = 1990994343
stateno = 1990994343
pos = 0,-99999999999999999
postype = left ;p2,front,back,left,right
ownpal = 0
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1
[State -1, experimental Screenpack Combo Grade System P1]
type = Helper
triggerall = teamside = 1
triggerall = Roundstate >= 0
triggerall = !numpartner
triggerall = !numhelper(900099991)
trigger1 = 1 && !numhelper(1990994346)
trigger1 = enemy,stateno != [150,155]
helpertype = normal ;player
name = "Combo Grade System P1"
ID = 1990994346
stateno = 1990994346
pos = 0,-99999999999999999
postype = left ;p2,front,back,left,right
ownpal = 0
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1
[State -1, experimental Screenpack Combo Grade System P2]
type = Helper
triggerall = teamside = 2
triggerall = Roundstate >= 0
triggerall = !numpartner
triggerall = !enemy,numhelper(900099991)
trigger1 = 1 && !numhelper(1990994347)
trigger1 = enemy,stateno != [150,155]
helpertype = normal ;player
name = "Combo Grade System P2"
ID = 1990994347
stateno = 1990994347
pos = 0,-99999999999999999
postype = left ;p2,front,back,left,right
ownpal = 0
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1
[State -1, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nokosnd
ignorehitpause = 1
[State -1, MoveHitReset]
type = MoveHitReset
triggerall = roundstate > 1
triggerall = helper(1990994321),var(10) = 0
trigger1 = enemy,stateno = [120,152]
trigger2 = enemy,prevstateno = [150,152]
ignorehitpause = 1
;----------------------------------------------------
;Custom Vs Screen player states
;----------------------------------------------------
[Statedef 900099990]
type = s
physics = s
ctrl = 0
velset = 0,0
[State 0, Invisible]
type = Changeanim
trigger1 = 1
value = 9100999
[State 0, ChangeState]
type = Changestate
trigger1 = time = 601
value = 190
ctrl = 0
;----------------------------------------------------
;Custom Vs Screen shit
;----------------------------------------------------
[Statedef 900099991]
type = a
physics = n
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = intro
ignorehitpause = 1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nobg
flag2 = nofg
flag3 = nobardisplay
ignorehitpause = 1
[State 0, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
[State 0, Playsnd]
type = playsnd
trigger1 = time = 1
value = f600,0
volume = 255
channel = -1
;-----------------------------------
[State 0, Explod]; VS SCREEN BLACK CYBERIA REPLACE
type = Explod
trigger1 = time = 0
anim = f979896614
ID = 900099991
pos = 164,137
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 5
ontop = 1
ownpal = 0
vel = 0,-.2
ignorehitpause = 1
persistent = 0
[State 0, Explod]; VS SCREEN PURPLE CYBERIA TRON
type = Explod
trigger1 = time = 0
anim = f979896613
ID = 900099991
pos = 164,137
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 5
ontop = 1
ownpal = 0
vel = 0,-.2
ignorehitpause = 1
persistent = 0
[State 0, Explod]; VS SCREEN PURPLE DATA BAR GRAPHIC
type = Explod
trigger1 = time = 0
anim = f979896615
ID = 900099991
pos = 164,137
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 5
ontop = 1
ownpal = 0
vel = 0,-.2
ignorehitpause = 1
persistent = 0
[State 0, Explod]; Scrolling Binary
type = Explod
triggerall = matchno > 1
trigger1 = time = 1
anim = f20123
ID = 900099991
pos = 100,138
postype = left
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 6
ontop = 1
ownpal = 1
vel = 0,-.2
ignorehitpause = 1
persistent = 0
[State 0, Explod]; Hotsuma bg
type = Explod
triggerall = matchno > 1
trigger1 = time = 2
anim = f20120
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 7
ontop = 1
ownpal = 0
ignorehitpause = 1
persistent = 0
[State 0, Explod]; Cs-X- Logo
type = Explod
triggerall = matchno > 1
trigger1 = time = 10
anim = f20126
ID = 900099991
pos = 164,137
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 8
ontop = 1
ownpal = 0
ignorehitpause = 1
persistent = 0
[State 0, Explod]; Cs-X- Logo
type = Explod
triggerall = matchno = 1
trigger1 = time = 10
anim = f979896612
ID = 900099991
pos = 164,137
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 5
ontop = 1
ownpal = 0
ignorehitpause = 1
persistent = 0
[State 0, Custom Port Fade to Normal]
type = PalFX
trigger1 = time = 50
time = 60
sinadd = 256,256,256,-120
persistent = 0
ignorehitpause = 0
[State 0, Explod]; character port arcade mode
type = Explod
triggerall = matchno > 1
trigger1 = time = 3
anim = 9000999
ID = 910099991
pos = 164,138
postype = left
removetime = -1
facing = 1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 10
ontop = 1
ownpal = 0
ignorehitpause = 1
persistent = 0
[State 0, Explod]; character port
type = Explod
triggerall = matchno = 1 && teamside = 2
trigger1 = time = 2
anim = 9000999
ID = 910099991
pos = 164,138
postype = left
removetime = -1
facing = 1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 10
ontop = 1
ownpal = 0
ignorehitpause = 1
persistent = 0
[State 0, Explod]; character port
type = Explod
triggerall = matchno = 1 && teamside = 1
trigger1 = time = 2
anim = 9000999
ID = 910099991
pos = 155,138
postype = left
removetime = -1
facing = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 10
ontop = 1
ownpal = 0
ignorehitpause = 1
persistent = 0
[State 0, Explod]; CYBERIA VS AND ROUND 1 TEXT
type = Explod
triggerall = matchno = 1
trigger1 = time = 3
anim = f979896502
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 7
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0
[State 0, Explod]; CYBERIA PLAYER1 PLAYER 2 TEXT
type = Explod
triggerall = matchno = 1
trigger1 = time = 3
anim = f979896602
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 7
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0
[State 0, Explod]; CYBERIA Top Bottom Borders
type = Explod
trigger1 = time = 4
anim = f20121
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 7
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0
[State 0, Explod]; Top Bottom Borders strobe lights
type = Explod
trigger1 = time = 5
anim = f20122
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 8
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0
[State 0, Explod]; Next Opponent
type = Explod
triggerall = matchno > 1
trigger1 = time = 6
anim = f20124
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 9
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0
[State 0, Explod]; Prepare Yourself
type = Explod
triggerall = matchno > 1
trigger1 = time = 120
anim = f20125
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 10
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = time = 590
id = 900099991
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = time = 590
id = 910099991
[State 0, AllPalFX]
type = AllPalFX
trigger1 = time = 580
time = 40
add = 0,0,0
mul = 256,256,256
sinadd = 256,256,256,80
persistent = 0
[State 0, DestroySelf]
type = DestroySelf
trigger1 = time = 600
;-----------------------------------------
;CYBERIA VS SCREEN INTRO
[State 0, Explod];CYBERIA VS INTRO CENTRE MECH DIVIDERS TOP AND BOTTOM
type = Explod
trigger1 = time = 5
anim = f979896618
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 8
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0
[State 0, Explod];CYBERIA BASE RED AND PEUPLE METAL STYLE
type = Explod
trigger1 = time = 5
anim = f979896617
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 8
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0
[State 0, Explod]; CYBERIA PLAYER 1 NAME PLAYER 2 NAME BARS
type = Explod
trigger1 = time = 5
anim = f979896616
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 8
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0
[State 0, Explod];CYBERIA VS INTRO CENTRE MECH DIVIDERS TOP AND BOTTOM
type = Explod
trigger1 = time = 5
anim = f979896619
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 8
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0
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