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The Mugen Screenshots thread Archives V1 (2010-2014)

+42
Wargame-Kun
HUNGRY WOLF
SXvector
Hephaistos31
Phant0mD
GT Yzan
Sir Lord Alpyne
Watta
Demitri
ExCham
Dissidia
mAdLaX
Nodog438
Vegaz_Parrelli
Margatroid
Esaki
Jazz Jam Jizzle
Markpachi
jeanbureau
Psyre
TwiliPhoenix0402
MC2
gargole
Sweetfire13
Spawn
Toshio
Flamekyo
JayJay
xX-Nero-Xx (Retired)
Selvia
MarzDaIndigo
sal-azul
V-Nix06
Seph
S91Xtreme
Teuthos
xxnitroxx
Aoko_Aozaki
GRAYFOX
Susano-o
Fletch, The Angry Black
G
46 posters

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G

G

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 OjtZ7W5
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Lookin' good so far my man!


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The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 XqZWtLC
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Phant0mD

Phant0mD

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 52697050446_f068e68a44_o
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Cruz Excahm wrote:The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 903905_106647442868323_2122572768_o
I love this GG styled Scharlachrot What a Face

that resolution so Dat behind


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The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 39617182812_da9b58ffc9_o
http://www.negative-edge.net

ExCham

ExCham

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 49283851498_0631820187_o
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HD resolution+HD Lifebar+HD stage.
Why Exshadow or someone else don´t make more Kof XIII stages like that.


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The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 Hdn_uni_signature_by_excahm-d8nsq46
http://excahmmugen.blogspot.com

G

G

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 OjtZ7W5
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Because HD isn't really that big of a fad. It has limited creators from what I've seen. Publicly at least. There's been KOF XII/XIII stages made, just not specifically for HD res.


________________________________________________________________________________________________________________________________________________________________________

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 XqZWtLC
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Dissidia

Dissidia

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 49283851498_0631820187_o
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Meanwhile in 12,000 BC...
The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 Mugen020-5


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ExCham

ExCham

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 49283851498_0631820187_o
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Gimme stage plz! :Enjoyment:
Btw
What the hell is that thing???


________________________________________________________________________________________________________________________________________________________________________
The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 Hdn_uni_signature_by_excahm-d8nsq46
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Dissidia

Dissidia

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 49283851498_0631820187_o
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The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 Mugen032-3


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G

G

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 OjtZ7W5
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Aw, you have Chin! :Enjoyment:


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The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 XqZWtLC
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ExCham

ExCham

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 49283851498_0631820187_o
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I wonder what Asutorea smoked :/


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The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 Hdn_uni_signature_by_excahm-d8nsq46
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GRAYFOX

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The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 OjtZ7W5
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When Iron fist's collide!
The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 Mugen001-33_zpsa5e267af

Dissidia

Dissidia

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 49283851498_0631820187_o
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The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 Mugen063-1


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Watta

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The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 49283851498_0631820187_o
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Cheesin

I don't think I could have had a better first screenshot for my stages


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The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 KcsHGvO
http://mugencoder.com/authors/view/watta

Margatroid

Margatroid

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 49240809213_a0332873ca_o
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The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 2ziq1km

GRAYFOX

GRAYFOX

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 OjtZ7W5
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Taking out the doll trash!
The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 Mugen022-2_zpsea117c1c



Last edited by grayfox on Sun Apr 21, 2013 3:04 pm; edited 1 time in total

G

G

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 OjtZ7W5
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You have typos. It's not "Unextpected" it's "Unexpected"

Also it's not "Foucused" it's "Focused"


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The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 XqZWtLC
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Watta

Watta

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 49283851498_0631820187_o
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I hate you Grayfox, teasing us with your sexy screenpack crying

Can't wait until you release that monster Cheesin


________________________________________________________________________________________________________________________________________________________________________
The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 KcsHGvO
http://mugencoder.com/authors/view/watta

GRAYFOX

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The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 OjtZ7W5
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@Gl, thanks man but, I did not realize that error. I will run it by Syn, still just showing off whats been done. Will replace photo and errors will be corrected before patch release.

Phant0mD

Phant0mD

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 52697050446_f068e68a44_o
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The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 Hiresvsidea

resized vs screen to fit 854x480 - experimenting with custom helper code to add changing tekken tag 2 style intro screen backdrop animations to characters by game type - e.g a purple for evil chars, green for monsters, or maybe even game series themed screens....WIP


________________________________________________________________________________________________________________________________________________________________________
The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 39617182812_da9b58ffc9_o
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Markpachi

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The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 49283851498_0631820187_o
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That's very badass. Could you post a video showing the WIP?

Phant0mD

Phant0mD

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MP wrote:That's very badass. Could you post a video showing the WIP?

yea i will eventually once i done the main menu & lifebars - and when i actually make a YT account lol


________________________________________________________________________________________________________________________________________________________________________
The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 39617182812_da9b58ffc9_o
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GRAYFOX

GRAYFOX

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 OjtZ7W5
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"Experimenting with custom helper code" - Please give more input on that note. Looking very professional as usual, my good buddy.Peace! pirate

Phant0mD

Phant0mD

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 52697050446_f068e68a44_o
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grayfox wrote:"Experimenting with custom helper code" - Please give more input on that note. Looking very professional as usual, my good buddy.Peace! pirate

You shouldn't have asked...... What a Face but......

Syns CSX SP used THIS innovative custom statedef-1_coding for adding an extra VS screen to the start of round 1. and he even added an auto update patch made by tunglash0r :

Code:
;-----------------------------------------------------
;Experimental Screenpack state-1 codes
;-----------------------------------------------------
[State -1, experimental Hi Res Vs Screen Arcade Mode]
type = Helper
triggerall = ishometeam
triggerall = Roundstate = 0
triggerall = Roundno = 1
triggerall = teammode = single && enemy,teammode = single
trigger1 = time < 599 && !numhelper(900099991)
helpertype = normal ;player
name = "Custom VS Screen"
ID = 900099991
stateno = 900099991
pos = 0,0
postype = left
supermovetime = 999999999
pausemovetime = 999999999
ownpal = 1
ignorehitpause = 1

[State -1, experimental Hi Res Vs Screen Versus Mode P1]
type = Helper
triggerall = teamside = 1
triggerall = Roundstate = 0
triggerall = Roundno = 1
triggerall = teammode = single && enemy,teammode = single
trigger1 = time < 599 && !numhelper(900199991)
helpertype = normal ;player
name = "Custom VS Screen"
ID = 900199991
stateno = 900099991
pos = 0,0
postype = left
supermovetime = 999999999
pausemovetime = 999999999
ownpal = 1
ignorehitpause = 1

[State -1, experimental Hi Res Vs Screen Versus Mode P2]
type = Helper
triggerall = teamside = 2
triggerall = Roundstate = 0
triggerall = Roundno = 1
triggerall = teammode = single && enemy,teammode = single
trigger1 = time < 599 && !numhelper(900299991)
helpertype = normal ;player
name = "Custom VS Screen"
ID = 900299991
stateno = 900099991
pos = 0,0
postype = left
supermovetime = 999999999
pausemovetime = 999999999
ownpal = 1
ignorehitpause = 1

;------------<Hi Res Custom Vs Screen purposes>-----------------------
;--------------------------------------------------------------

[State -1, experimental Screenpack LB P1]
type = Helper
triggerall = teamside = 1
triggerall = Roundstate >= 0
triggerall = !numpartner
triggerall = !numhelper(900099991)
trigger1 = 1 && !numhelper(1990994321)
helpertype = normal ;player
name = "Lifebars P1"
ID = 1990994321
stateno = 1990994321
pos = 0,-99999999999999999
postype = left    ;p2,front,back,left,right
ownpal = 0
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State -1, experimental Screenpack LB P2]
type = Helper
triggerall = teamside = 2
triggerall = Roundstate >= 0
triggerall = !numpartner
triggerall = !enemy,numhelper(900099991)
trigger1 = 1 && !numhelper(1990994332)
helpertype = normal ;player
name = "Lifebars P2"
ID = 1990994332
stateno = 1990994332
pos = 0,-99999999999999999
postype = left    ;p2,front,back,left,right
ownpal = 0
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State -1, experimental Screenpack Global Announcer Helper]
type = Helper
triggerall = teamside = 1
triggerall = Roundstate >= 0
triggerall = !numpartner
triggerall = !numhelper(900099991)
trigger1 = 1 && !numhelper(1990994343)
helpertype = normal ;player
name = "Global Announcer Dummy"
ID = 1990994343
stateno = 1990994343
pos = 0,-99999999999999999
postype = left    ;p2,front,back,left,right
ownpal = 0
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State -1, experimental Screenpack Combo Grade System P1]
type = Helper
triggerall = teamside = 1
triggerall = Roundstate >= 0
triggerall = !numpartner
triggerall = !numhelper(900099991)
trigger1 = 1 && !numhelper(1990994346)
trigger1 = enemy,stateno != [150,155]
helpertype = normal ;player
name = "Combo Grade System P1"
ID = 1990994346
stateno = 1990994346
pos = 0,-99999999999999999
postype = left    ;p2,front,back,left,right
ownpal = 0
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State -1, experimental Screenpack Combo Grade System P2]
type = Helper
triggerall = teamside = 2
triggerall = Roundstate >= 0
triggerall = !numpartner
triggerall = !enemy,numhelper(900099991)
trigger1 = 1 && !numhelper(1990994347)
trigger1 = enemy,stateno != [150,155]
helpertype = normal ;player
name = "Combo Grade System P2"
ID = 1990994347
stateno = 1990994347
pos = 0,-99999999999999999
postype = left    ;p2,front,back,left,right
ownpal = 0
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State -1, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nokosnd
ignorehitpause = 1

[State -1, MoveHitReset]
type = MoveHitReset
triggerall = roundstate > 1
triggerall = helper(1990994321),var(10) = 0
trigger1 = enemy,stateno = [120,152]
trigger2 = enemy,prevstateno = [150,152]
ignorehitpause = 1

It allows an additional VS screen char portrait display pre-fight if added as sprite 9009,999 to the chars sff. this meant you could use the mugen system.def default vs screen as a loading screen, or something else, or even have 2 vs screens.

So, in theory, if you can show a vs portrait on 1p and 2p side of screen accordingly, its possible to add character specific animations BEHIND the character ports on 1p/2p side accordingly - but it would need to be added to the fightfx.air rather than the char.sff as you wouldnt want to add sprites everytime u update a char.

I have figured out how to add the animation to fill the WHOLE screen via fightfx.air, and the helper codes, and have as many different unique animations appear for individual characters as i like, but I haven't figured out how to make it appear on the same side of screen as character - it will fill the whole screen and overlap the other players animation......But I am sure it is to do with the teamside = && blah blah code crap

Code:
;----------------------------------------------------
;Custom Vs Screen player states
;----------------------------------------------------
[Statedef 900099990]
type = s
physics = s
ctrl = 0
velset = 0,0

[State 0, Invisible]
type = Changeanim
trigger1 = 1
value = 9100999

[State 0, ChangeState]
type = Changestate
trigger1 = time = 601
value = 190
ctrl = 0

;----------------------------------------------------
;Custom Vs Screen shit
;----------------------------------------------------
[Statedef 900099991]
type = a
physics = n

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = intro
ignorehitpause = 1

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nobg
flag2 = nofg
flag3 = nobardisplay
ignorehitpause = 1

[State 0, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 0, Playsnd]
type = playsnd
trigger1 = time = 1
value = f600,0
volume = 255
channel = -1
;-----------------------------------
[State 0, Explod]; VS SCREEN BLACK CYBERIA REPLACE
type = Explod
trigger1 = time = 0
anim = f979896614
ID = 900099991
pos = 164,137
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 5
ontop = 1
ownpal = 0
vel = 0,-.2
ignorehitpause = 1
persistent = 0

[State 0, Explod]; VS SCREEN PURPLE CYBERIA TRON
type = Explod
trigger1 = time = 0
anim = f979896613
ID = 900099991
pos = 164,137
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 5
ontop = 1
ownpal = 0
vel = 0,-.2
ignorehitpause = 1
persistent = 0

[State 0, Explod]; VS SCREEN PURPLE DATA BAR GRAPHIC
type = Explod
trigger1 = time = 0
anim = f979896615
ID = 900099991
pos = 164,137
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 5
ontop = 1
ownpal = 0
vel = 0,-.2
ignorehitpause = 1
persistent = 0

[State 0, Explod]; Scrolling Binary
type = Explod
triggerall = matchno > 1
trigger1 = time = 1
anim = f20123
ID = 900099991
pos = 100,138
postype = left
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 6
ontop = 1
ownpal = 1
vel = 0,-.2
ignorehitpause = 1
persistent = 0

[State 0, Explod]; Hotsuma bg
type = Explod
triggerall = matchno > 1
trigger1 = time = 2
anim = f20120
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 7
ontop = 1
ownpal = 0
ignorehitpause = 1
persistent = 0

[State 0, Explod]; Cs-X- Logo
type = Explod
triggerall = matchno > 1
trigger1 = time = 10
anim = f20126
ID = 900099991
pos = 164,137
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 8
ontop = 1
ownpal = 0
ignorehitpause = 1
persistent = 0

[State 0, Explod]; Cs-X- Logo
type = Explod
triggerall = matchno = 1
trigger1 = time = 10
anim = f979896612
ID = 900099991
pos = 164,137
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 5
ontop = 1
ownpal = 0
ignorehitpause = 1
persistent = 0

[State 0, Custom Port Fade to Normal]
type = PalFX
trigger1 = time = 50
time = 60
sinadd = 256,256,256,-120
persistent = 0
ignorehitpause = 0

[State 0, Explod]; character port arcade mode
type = Explod
triggerall = matchno > 1
trigger1 = time = 3
anim = 9000999
ID = 910099991
pos = 164,138
postype = left
removetime = -1
facing = 1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 10
ontop = 1
ownpal = 0
ignorehitpause = 1
persistent = 0

[State 0, Explod]; character port
type = Explod
triggerall = matchno = 1 && teamside = 2
trigger1 = time = 2
anim = 9000999
ID = 910099991
pos = 164,138
postype = left
removetime = -1
facing = 1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 10
ontop = 1
ownpal = 0
ignorehitpause = 1
persistent = 0

[State 0, Explod]; character port
type = Explod
triggerall = matchno = 1 && teamside = 1
trigger1 = time = 2
anim = 9000999
ID = 910099991
pos = 155,138
postype = left
removetime = -1
facing = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 10
ontop = 1
ownpal = 0
ignorehitpause = 1
persistent = 0

[State 0, Explod]; CYBERIA VS AND ROUND 1 TEXT
type = Explod
triggerall = matchno = 1
trigger1 = time = 3
anim = f979896502
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 7
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0

[State 0, Explod]; CYBERIA PLAYER1 PLAYER 2 TEXT
type = Explod
triggerall = matchno = 1
trigger1 = time = 3
anim = f979896602
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 7
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0

[State 0, Explod]; CYBERIA Top Bottom Borders
type = Explod
trigger1 = time = 4
anim = f20121
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 7
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0

[State 0, Explod]; Top Bottom Borders strobe lights
type = Explod
trigger1 = time = 5
anim = f20122
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 8
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0

[State 0, Explod]; Next Opponent
type = Explod
triggerall = matchno > 1
trigger1 = time = 6
anim = f20124
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 9
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0

[State 0, Explod]; Prepare Yourself
type = Explod
triggerall = matchno > 1
trigger1 = time = 120
anim = f20125
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 10
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = time = 590
id = 900099991

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = time = 590
id = 910099991

[State 0, AllPalFX]
type = AllPalFX
trigger1 = time = 580
time = 40
add = 0,0,0
mul = 256,256,256
sinadd = 256,256,256,80
persistent = 0

[State 0, DestroySelf]
type = DestroySelf
trigger1 = time = 600

;-----------------------------------------
;CYBERIA VS SCREEN INTRO

[State 0, Explod];CYBERIA VS INTRO CENTRE MECH DIVIDERS TOP AND BOTTOM
type = Explod
trigger1 = time = 5
anim = f979896618
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 8
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0

[State 0, Explod];CYBERIA BASE RED AND PEUPLE METAL STYLE
type = Explod
trigger1 = time = 5
anim = f979896617
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 8
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0

[State 0, Explod]; CYBERIA PLAYER 1 NAME PLAYER 2 NAME BARS
type = Explod
trigger1 = time = 5
anim = f979896616
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 8
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0

[State 0, Explod];CYBERIA VS INTRO CENTRE MECH DIVIDERS TOP AND BOTTOM
type = Explod
trigger1 = time = 5
anim = f979896619
ID = 900099991
pos = 164,138
postype = left
bindtime = -1
removetime = -1
supermovetime = 999999999999
pausemovetime = 999999999999
scale = .5,.5
sprpriority = 8
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 0


________________________________________________________________________________________________________________________________________________________________________
The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 39617182812_da9b58ffc9_o
http://www.negative-edge.net

GRAYFOX

GRAYFOX

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 OjtZ7W5
★★Thousand Dragon★★
Posted over 1000 Messages
★★Pot Of Prosperity★★
Commissioned/Donated to support Newagemugen
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
Kindred Spirit (Gold)
Liked 30 Forum posts
Heaven's Door (Silver)
Created 20 or more Unique Topics
卍♆★Divine Overseer★♆卍
Verified Senior Forum support/assistant/curator
Apple Of The Eye (Platinum)
Recieved 60 or more likes from other Members
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank

I see and yeah it surprise me that I had seen this before. Still I was looking for something else, thanks for pointing that out. Keep me posted on your further study of what you find out.

Phant0mD

Phant0mD

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 52697050446_f068e68a44_o
卍♆★Divine Overseer★♆卍
Verified Senior Forum support/assistant/curator
★★Thousand Dragon★★
Posted over 1000 Messages
★★Pot Of Prosperity★★
Commissioned/Donated to support Newagemugen
Apple Of The Eye (Platinum)
Recieved 60 or more likes from other Members
The Greatest Showman (Platinum)
Created 40 or more Unique Topics
Kindred Spirit (Gold)
Liked 30 Forum posts
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years

THEY KAWL ME RAP GAYME ZOOM FAIL
The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 Mugen001c


________________________________________________________________________________________________________________________________________________________________________
The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 39617182812_da9b58ffc9_o
http://www.negative-edge.net

Watta

Watta

The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 49283851498_0631820187_o
★★Thousand Dragon★★
Posted over 1000 Messages
Talk Of The Town (Wood)
Recieved 5 or more likes from other Members
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
Heaven's Door (Silver)
Created 20 or more Unique Topics
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank

OH MA GAWD DAT GANGSTA ZOOMING YO Cheesin


________________________________________________________________________________________________________________________________________________________________________
The Mugen Screenshots thread  Archives V1 (2010-2014) - Page 21 KcsHGvO
http://mugencoder.com/authors/view/watta

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